Flatten pos fields in struct Sprite
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@@ -335,8 +335,8 @@ void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId)
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AnimLoadCompressedBgGfx(animBgData.bgId, gBattleAnimMaskImage_Curse, animBgData.tilesOffset);
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LoadPalette(sCurseLinesPalette, animBgData.paletteId * 16 + 1, 2);
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gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32;
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gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
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gBattle_BG1_X = -gSprites[spriteId].x + 32;
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gBattle_BG1_Y = -gSprites[spriteId].y + 32;
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gTasks[taskId].data[0] = newSpriteId;
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gTasks[taskId].data[6] = var0;
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gTasks[taskId].func = AnimTask_DrawFallingWhiteLinesOnAttacker_Step;
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