Flatten pos fields in struct Sprite
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@@ -1112,8 +1112,8 @@ void InitLinkBattleVsScreen(u8 taskId)
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gSprites[gBattleStruct->linkBattleVsSpriteId_S].oam.tileNum += 0x40;
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gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[0] = 0;
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gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[0] = 1;
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gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_V].pos1.x;
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gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_S].pos1.x;
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gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_V].x;
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gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_S].x;
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gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[2] = 0;
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gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[2] = 0;
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}
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