Flatten pos fields in struct Sprite
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@@ -342,7 +342,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
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static void WaitForMonAnimAfterLoad(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0)
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RecordedPlayerBufferExecCompleted();
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}
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@@ -365,7 +365,7 @@ static void CompleteOnHealthbarDone(void)
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static void FreeMonSpriteAfterFaintAnim(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].y + gSprites[gBattlerSpriteIds[gActiveBattler]].y2 > DISPLAY_HEIGHT)
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{
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u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
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@@ -1098,7 +1098,7 @@ static void RecordedPlayerHandleLoadMonSprite(void)
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GetBattlerSpriteCoord(gActiveBattler, 2),
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GetBattlerSpriteDefault_Y(gActiveBattler),
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GetBattlerSpriteSubpriority(gActiveBattler));
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -DISPLAY_WIDTH;
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gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
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@@ -1233,8 +1233,8 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH;
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
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gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH;
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gSprites[gBattlerSpriteIds[gActiveBattler]].y2 = 48;
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gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = ST_OAM_AFFINE_OFF;
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@@ -1247,7 +1247,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH;
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gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH;
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gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
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}
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@@ -1267,7 +1267,7 @@ static void RecordedPlayerHandleTrainerSlideBack(void)
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SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
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gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
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@@ -1668,7 +1668,7 @@ static void RecordedPlayerHandleIntroTrainerBallThrow(void)
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
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