Flatten pos fields in struct Sprite

This commit is contained in:
PikalaxALT
2021-07-07 09:11:52 -04:00
parent 3964820a84
commit 810ca5f8ff
111 changed files with 3764 additions and 3764 deletions
+20 -20
View File
@@ -1692,10 +1692,10 @@ static void sub_814713C(struct Sprite *sprite)
}
else
{
if (sprite->pos1.x >= 0 && sprite->pos1.x <= DISPLAY_WIDTH)
if (sprite->x >= 0 && sprite->x <= DISPLAY_WIDTH)
{
s16 posX = sprite->pos1.x >> 3;
s16 posY = sprite->pos1.y >> 3;
s16 posX = sprite->x >> 3;
s16 posY = sprite->y >> 3;
if (posX != sprite->data[2])
{
@@ -1712,8 +1712,8 @@ static void sub_814713C(struct Sprite *sprite)
SOME_VRAM_STORE(ptr, posY + 1, posX, 0xF001);
}
}
sprite->pos1.x += arr0[sprite->data[0]];
if (sprite->pos1.x < -15 || sprite->pos1.x > 255)
sprite->x += arr0[sprite->data[0]];
if (sprite->x < -15 || sprite->x > 255)
FieldEffectStop(sprite, FLDEFF_POKEBALL);
}
}
@@ -2438,10 +2438,10 @@ static bool8 TrainerPicCb_SetSlideOffsets(struct Sprite *sprite)
// fast slide to around middle screen
static bool8 TrainerPicCb_Slide1(struct Sprite *sprite)
{
sprite->pos1.x += sprite->sOffsetX;
if (sprite->sSlideTableId && sprite->pos1.x < 133)
sprite->x += sprite->sOffsetX;
if (sprite->sSlideTableId && sprite->x < 133)
sprite->sState++;
else if (!sprite->sSlideTableId && sprite->pos1.x > 103)
else if (!sprite->sSlideTableId && sprite->x > 103)
sprite->sState++;
return FALSE;
}
@@ -2450,7 +2450,7 @@ static bool8 TrainerPicCb_Slide1(struct Sprite *sprite)
static bool8 TrainerPicCb_Slide2(struct Sprite *sprite)
{
sprite->sOffsetX += sprite->sOffsetX2;
sprite->pos1.x += sprite->sOffsetX;
sprite->x += sprite->sOffsetX;
if (sprite->sOffsetX == 0)
{
sprite->sState++;
@@ -2464,8 +2464,8 @@ static bool8 TrainerPicCb_Slide2(struct Sprite *sprite)
static bool8 TrainerPicCb_Slide3(struct Sprite *sprite)
{
sprite->sOffsetX += sprite->sOffsetX2;
sprite->pos1.x += sprite->sOffsetX;
if (sprite->pos1.x < -31 || sprite->pos1.x > 271)
sprite->x += sprite->sOffsetX;
if (sprite->x < -31 || sprite->x > 271)
sprite->sState++;
return FALSE;
}
@@ -3283,8 +3283,8 @@ static bool8 Phase2_WhiteFade_Func2(struct Task *task)
for (i = 0, posY = 0; i < 8; i++, posY += 0x14)
{
sprite = &gSprites[CreateInvisibleSprite(sub_8149864)];
sprite->pos1.x = 0xF0;
sprite->pos1.y = posY;
sprite->x = 0xF0;
sprite->y = posY;
sprite->data[5] = arr1[i];
}
sprite->data[6]++;
@@ -3373,21 +3373,21 @@ static void sub_8149864(struct Sprite *sprite)
else
{
u16 i;
u16* ptr1 = &gScanlineEffectRegBuffers[0][sprite->pos1.y];
u16* ptr2 = &gScanlineEffectRegBuffers[0][sprite->pos1.y + 160];
u16* ptr1 = &gScanlineEffectRegBuffers[0][sprite->y];
u16* ptr2 = &gScanlineEffectRegBuffers[0][sprite->y + 160];
for (i = 0; i < 20; i++)
{
ptr1[i] = sprite->data[0] >> 8;
ptr2[i] = (u8)(sprite->pos1.x);
ptr2[i] = (u8)(sprite->x);
}
if (sprite->pos1.x == 0 && sprite->data[0] == 0x1000)
if (sprite->x == 0 && sprite->data[0] == 0x1000)
sprite->data[1] = 1;
sprite->pos1.x -= 16;
sprite->x -= 16;
sprite->data[0] += 0x80;
if (sprite->pos1.x < 0)
sprite->pos1.x = 0;
if (sprite->x < 0)
sprite->x = 0;
if (sprite->data[0] > 0x1000)
sprite->data[0] = 0x1000;