Flatten pos fields in struct Sprite

This commit is contained in:
PikalaxALT
2021-07-07 09:11:52 -04:00
parent 3964820a84
commit 810ca5f8ff
111 changed files with 3764 additions and 3764 deletions
+12 -12
View File
@@ -1162,8 +1162,8 @@ static void SpriteCB_Berry(struct Sprite* sprite)
else
PlaySE(SE_BALL_TRAY_EXIT);
}
sprite->pos1.x = sprite->sX;
sprite->pos1.y = sprite->sY;
sprite->x = sprite->sX;
sprite->y = sprite->sY;
}
static void SetBerrySpriteData(struct Sprite* sprite, s16 x, s16 y, s16 bounceSpeed, s16 xSpeed, s16 ySpeed)
@@ -3163,8 +3163,8 @@ static void SpriteCB_Particle(struct Sprite* sprite)
{
sprite->data[2] += sprite->data[0];
sprite->data[3] += sprite->data[1];
sprite->pos2.x = sprite->data[2] / 8;
sprite->pos2.y = sprite->data[3] / 8;
sprite->x2 = sprite->data[2] / 8;
sprite->y2 = sprite->data[3] / 8;
if (sprite->animEnded)
DestroySprite(sprite);
@@ -3197,7 +3197,7 @@ static void CreateParticleSprites(void)
static void SpriteCB_ScoreSymbol(struct Sprite* sprite)
{
sprite->data[0]++;
sprite->pos2.y = -(sprite->data[0] / 3);
sprite->y2 = -(sprite->data[0] / 3);
if (sprite->animEnded)
DestroySprite(sprite);
@@ -3206,10 +3206,10 @@ static void SpriteCB_ScoreSymbol(struct Sprite* sprite)
static void SpriteCB_ScoreSymbolBest(struct Sprite* sprite)
{
sprite->data[0]++;
sprite->pos2.y = -(sprite->data[0] * 2);
sprite->y2 = -(sprite->data[0] * 2);
if (sprite->pos2.y < -12)
sprite->pos2.y = -12;
if (sprite->y2 < -12)
sprite->y2 = -12;
if (sprite->animEnded)
DestroySprite(sprite);
}
@@ -3264,7 +3264,7 @@ static void SpriteCB_CountdownNumber(struct Sprite* sprite)
break;
}
sprite->pos2.y = sprite->sYPos;
sprite->y2 = sprite->sYPos;
}
#undef sState
@@ -3300,7 +3300,7 @@ static void SpriteCB_Start(struct Sprite* sprite)
break;
}
sprite->pos2.y = sprite->data[1];
sprite->y2 = sprite->data[1];
}
static void TryUpdateProgressBar(u16 current, u16 limit)
@@ -3445,8 +3445,8 @@ static bool8 UpdateBlenderLandScreenShake(void)
static void SpriteCB_PlayerArrow(struct Sprite* sprite)
{
sprite->pos2.x = -(sBerryBlender->bg_X);
sprite->pos2.y = -(sBerryBlender->bg_Y);
sprite->x2 = -(sBerryBlender->bg_X);
sprite->y2 = -(sBerryBlender->bg_Y);
}
static void TryUpdateBerryBlenderRecord(void)