Flatten pos fields in struct Sprite
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@@ -1382,8 +1382,8 @@ static void ConfigureCameraObjectForPlacingDecoration(struct PlaceDecorationGrap
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gFieldCamera.spriteId = gpu_pal_decompress_alloc_tag_and_upload(data, decor);
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gSprites[gFieldCamera.spriteId].oam.priority = 1;
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gSprites[gFieldCamera.spriteId].callback = InitializePuttingAwayCursorSprite;
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gSprites[gFieldCamera.spriteId].pos1.x = sDecorationMovementInfo[data->decoration->shape].cameraX;
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gSprites[gFieldCamera.spriteId].pos1.y = sDecorationMovementInfo[data->decoration->shape].cameraY;
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gSprites[gFieldCamera.spriteId].x = sDecorationMovementInfo[data->decoration->shape].cameraX;
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gSprites[gFieldCamera.spriteId].y = sDecorationMovementInfo[data->decoration->shape].cameraY;
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}
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static void SetUpPlacingDecorationPlayerAvatar(u8 taskId, struct PlaceDecorationGraphicsDataBuffer *data)
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@@ -1650,7 +1650,7 @@ static void PlaceDecoration(u8 taskId)
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ScriptContext1_SetupScript(SecretBase_EventScript_SetDecoration);
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}
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gSprites[sDecor_CameraSpriteObjectIdx1].pos1.y += 2;
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gSprites[sDecor_CameraSpriteObjectIdx1].y += 2;
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if (gMapHeader.regionMapSectionId == MAPSEC_SECRET_BASE)
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TryPutSecretBaseVisitOnAir();
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@@ -2121,8 +2121,8 @@ u8 AddDecorationIconObject(u8 decor, s16 x, s16 y, u8 priority, u16 tilesTag, u1
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if (spriteId == MAX_SPRITES)
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return MAX_SPRITES;
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gSprites[spriteId].pos2.x = x + 4;
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gSprites[spriteId].pos2.y = y + 4;
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gSprites[spriteId].x2 = x + 4;
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gSprites[spriteId].y2 = y + 4;
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}
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else if (gDecorIconTable[decor][0] == NULL)
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{
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@@ -2130,11 +2130,11 @@ u8 AddDecorationIconObject(u8 decor, s16 x, s16 y, u8 priority, u16 tilesTag, u1
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if (spriteId == MAX_SPRITES)
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return MAX_SPRITES;
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gSprites[spriteId].pos2.x = x;
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gSprites[spriteId].x2 = x;
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if (decor == DECOR_SILVER_SHIELD || decor == DECOR_GOLD_SHIELD)
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gSprites[spriteId].pos2.y = y - 4;
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gSprites[spriteId].y2 = y - 4;
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else
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gSprites[spriteId].pos2.y = y;
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gSprites[spriteId].y2 = y;
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}
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else
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{
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@@ -2142,8 +2142,8 @@ u8 AddDecorationIconObject(u8 decor, s16 x, s16 y, u8 priority, u16 tilesTag, u1
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if (spriteId == MAX_SPRITES)
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return MAX_SPRITES;
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gSprites[spriteId].pos2.x = x + 4;
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gSprites[spriteId].pos2.y = y + 4;
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gSprites[spriteId].x2 = x + 4;
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gSprites[spriteId].y2 = y + 4;
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}
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gSprites[spriteId].oam.priority = priority;
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@@ -2332,8 +2332,8 @@ static void ContinuePuttingAwayDecorations(u8 taskId)
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gSprites[sDecor_CameraSpriteObjectIdx1].data[7] = 0;
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gSprites[sDecor_CameraSpriteObjectIdx1].invisible = FALSE;
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gSprites[sDecor_CameraSpriteObjectIdx1].callback = InitializeCameraSprite1;
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gSprites[sDecor_CameraSpriteObjectIdx2].pos1.x = 136;
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gSprites[sDecor_CameraSpriteObjectIdx2].pos1.y = 72;
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gSprites[sDecor_CameraSpriteObjectIdx2].x = 136;
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gSprites[sDecor_CameraSpriteObjectIdx2].y = 72;
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gTasks[taskId].tButton = 0;
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gTasks[taskId].func = Task_SelectLocation;
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}
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@@ -2449,8 +2449,8 @@ static void SetCameraSpritePosition(u8 x, u8 y)
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{
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gSprites[sDecor_CameraSpriteObjectIdx1].invisible = TRUE;
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gSprites[sDecor_CameraSpriteObjectIdx1].callback = SpriteCallbackDummy;
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gSprites[sDecor_CameraSpriteObjectIdx2].pos1.x = x * 16 + 136;
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gSprites[sDecor_CameraSpriteObjectIdx2].pos1.y = y * 16 + 72;
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gSprites[sDecor_CameraSpriteObjectIdx2].x = x * 16 + 136;
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gSprites[sDecor_CameraSpriteObjectIdx2].y = y * 16 + 72;
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}
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static bool8 DecorationIsUnderCursor(u8 taskId, u8 idx, struct DecorRearrangementDataBuffer *data)
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