Flatten pos fields in struct Sprite

This commit is contained in:
PikalaxALT
2021-07-07 09:11:52 -04:00
parent 3964820a84
commit 810ca5f8ff
111 changed files with 3764 additions and 3764 deletions

View File

@@ -1933,8 +1933,8 @@ static bool8 Fishing_StartEncounter(struct Task *task)
ObjectEventTurn(playerObjEvent, playerObjEvent->movementDirection);
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
SetSurfBlob_PlayerOffset(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, FALSE, 0);
gSprites[gPlayerAvatar.spriteId].pos2.x = 0;
gSprites[gPlayerAvatar.spriteId].pos2.y = 0;
gSprites[gPlayerAvatar.spriteId].x2 = 0;
gSprites[gPlayerAvatar.spriteId].y2 = 0;
ClearDialogWindowAndFrame(0, TRUE);
task->tFrameCounter++;
return FALSE;
@@ -1990,8 +1990,8 @@ static bool8 Fishing_PutRodAway(struct Task *task)
ObjectEventTurn(playerObjEvent, playerObjEvent->movementDirection);
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
SetSurfBlob_PlayerOffset(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, FALSE, 0);
gSprites[gPlayerAvatar.spriteId].pos2.x = 0;
gSprites[gPlayerAvatar.spriteId].pos2.y = 0;
gSprites[gPlayerAvatar.spriteId].x2 = 0;
gSprites[gPlayerAvatar.spriteId].y2 = 0;
task->tStep++;
}
return FALSE;
@@ -2023,8 +2023,8 @@ static void AlignFishingAnimationFrames(void)
u8 animType;
AnimateSprite(playerSprite);
playerSprite->pos2.x = 0;
playerSprite->pos2.y = 0;
playerSprite->x2 = 0;
playerSprite->y2 = 0;
animCmdIndex = playerSprite->animCmdIndex;
if (playerSprite->anims[playerSprite->animNum][animCmdIndex].type == -1)
{
@@ -2039,16 +2039,16 @@ static void AlignFishingAnimationFrames(void)
animType = playerSprite->anims[playerSprite->animNum][animCmdIndex].type;
if (animType == 1 || animType == 2 || animType == 3)
{
playerSprite->pos2.x = 8;
playerSprite->x2 = 8;
if (GetPlayerFacingDirection() == 3)
playerSprite->pos2.x = -8;
playerSprite->x2 = -8;
}
if (animType == 5)
playerSprite->pos2.y = -8;
playerSprite->y2 = -8;
if (animType == 10 || animType == 11)
playerSprite->pos2.y = 8;
playerSprite->y2 = 8;
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
SetSurfBlob_PlayerOffset(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, TRUE, playerSprite->pos2.y);
SetSurfBlob_PlayerOffset(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, TRUE, playerSprite->y2);
}
void SetSpinStartFacingDir(u8 direction)
@@ -2090,8 +2090,8 @@ static void Task_DoPlayerSpinExit(u8 taskId)
SetSpinStartFacingDir(object->facingDirection);
tSpinDelayTimer = 0;
tSpeed = 1;
tCurY = (u16)(sprite->pos1.y + sprite->pos2.y) << 4;
sprite->pos2.y = 0;
tCurY = (u16)(sprite->y + sprite->y2) << 4;
sprite->y2 = 0;
CameraObjectReset2();
object->fixedPriority = TRUE;
sprite->oam.priority = 0;
@@ -2104,10 +2104,10 @@ static void Task_DoPlayerSpinExit(u8 taskId)
// Rise and accelerate
tCurY -= tSpeed;
tSpeed += 3;
sprite->pos1.y = tCurY >> 4;
sprite->y = tCurY >> 4;
// Check if offscreen
if (sprite->pos1.y + (s16)gTotalCameraPixelOffsetY < -32)
if (sprite->y + (s16)gTotalCameraPixelOffsetY < -32)
tState++;
break;
case 2:
@@ -2156,11 +2156,11 @@ static void Task_DoPlayerSpinEntrance(u8 taskId)
ObjectEventForceSetHeldMovement(object, GetFaceDirectionMovementAction(sSpinDirections[tStartDir]));
tSpinDelayTimer = 0;
tSpeed = 116;
tDestY = sprite->pos1.y;
tDestY = sprite->y;
tPriority = sprite->oam.priority;
tSubpriority = sprite->subpriority;
tCurY = -((u16)sprite->pos2.y + 32) * 16;
sprite->pos2.y = 0;
tCurY = -((u16)sprite->y2 + 32) * 16;
sprite->y2 = 0;
CameraObjectReset2();
object->fixedPriority = TRUE;
sprite->oam.priority = 1;
@@ -2175,12 +2175,12 @@ static void Task_DoPlayerSpinEntrance(u8 taskId)
tSpeed -= 3;
if (tSpeed < 4)
tSpeed = 4;
sprite->pos1.y = tCurY >> 4;
sprite->y = tCurY >> 4;
// Check if reached dest
if (sprite->pos1.y >= tDestY)
if (sprite->y >= tDestY)
{
sprite->pos1.y = tDestY;
sprite->y = tDestY;
tGroundTimer = 0;
tState++;
}