Flatten pos fields in struct Sprite
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@@ -1297,10 +1297,10 @@ u8 CreateRecordMixingLights(void)
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else
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{
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struct Sprite *sprite = &gSprites[spriteId];
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GetMapCoordsFromSpritePos(16, 13, &sprite->pos1.x, &sprite->pos1.y);
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GetMapCoordsFromSpritePos(16, 13, &sprite->x, &sprite->y);
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sprite->coordOffsetEnabled = TRUE;
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sprite->pos1.x += 16;
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sprite->pos1.y += 2;
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sprite->x += 16;
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sprite->y += 2;
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}
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return spriteId;
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}
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