Flatten pos fields in struct Sprite

This commit is contained in:
PikalaxALT
2021-07-07 09:11:52 -04:00
parent 3964820a84
commit 810ca5f8ff
111 changed files with 3764 additions and 3764 deletions

View File

@@ -432,7 +432,7 @@ void SetBagVisualPocketId(u8 bagPocketId, bool8 isSwitchingPockets)
struct Sprite *sprite = &gSprites[gBagMenu->spriteId[0]];
if (isSwitchingPockets)
{
sprite->pos2.y = -5;
sprite->y2 = -5;
sprite->callback = SpriteCB_BagVisualSwitchingPockets;
sprite->data[0] = bagPocketId + 1;
StartSpriteAnim(sprite, 0);
@@ -445,9 +445,9 @@ void SetBagVisualPocketId(u8 bagPocketId, bool8 isSwitchingPockets)
static void SpriteCB_BagVisualSwitchingPockets(struct Sprite *sprite)
{
if (sprite->pos2.y != 0)
if (sprite->y2 != 0)
{
sprite->pos2.y++;
sprite->y2++;
}
else
{
@@ -526,8 +526,8 @@ void AddBagItemIconSprite(u16 itemId, u8 id)
if (iconSpriteId != MAX_SPRITES)
{
*spriteId = iconSpriteId;
gSprites[iconSpriteId].pos2.x = 24;
gSprites[iconSpriteId].pos2.y = 88;
gSprites[iconSpriteId].x2 = 24;
gSprites[iconSpriteId].y2 = 88;
}
}
}