Flatten pos fields in struct Sprite
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@@ -432,7 +432,7 @@ void SetBagVisualPocketId(u8 bagPocketId, bool8 isSwitchingPockets)
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struct Sprite *sprite = &gSprites[gBagMenu->spriteId[0]];
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if (isSwitchingPockets)
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{
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sprite->pos2.y = -5;
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sprite->y2 = -5;
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sprite->callback = SpriteCB_BagVisualSwitchingPockets;
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sprite->data[0] = bagPocketId + 1;
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StartSpriteAnim(sprite, 0);
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@@ -445,9 +445,9 @@ void SetBagVisualPocketId(u8 bagPocketId, bool8 isSwitchingPockets)
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static void SpriteCB_BagVisualSwitchingPockets(struct Sprite *sprite)
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{
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if (sprite->pos2.y != 0)
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if (sprite->y2 != 0)
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{
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sprite->pos2.y++;
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sprite->y2++;
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}
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else
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{
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@@ -526,8 +526,8 @@ void AddBagItemIconSprite(u16 itemId, u8 id)
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if (iconSpriteId != MAX_SPRITES)
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{
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*spriteId = iconSpriteId;
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gSprites[iconSpriteId].pos2.x = 24;
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gSprites[iconSpriteId].pos2.y = 88;
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gSprites[iconSpriteId].x2 = 24;
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gSprites[iconSpriteId].y2 = 88;
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}
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}
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}
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