Flatten pos fields in struct Sprite

This commit is contained in:
PikalaxALT
2021-07-07 09:11:52 -04:00
parent 3964820a84
commit 810ca5f8ff
111 changed files with 3764 additions and 3764 deletions

View File

@@ -880,8 +880,8 @@ void UpdateWirelessStatusIndicatorSprite(void)
sprite->sFrameDelay++;
}
gMain.oamBuffer[125] = sWirelessStatusIndicatorOamData;
gMain.oamBuffer[125].x = sprite->pos1.x + sprite->centerToCornerVecX;
gMain.oamBuffer[125].y = sprite->pos1.y + sprite->centerToCornerVecY;
gMain.oamBuffer[125].x = sprite->x + sprite->centerToCornerVecX;
gMain.oamBuffer[125].y = sprite->y + sprite->centerToCornerVecY;
gMain.oamBuffer[125].paletteNum = sprite->oam.paletteNum;
gMain.oamBuffer[125].tileNum = sprite->sTileStart + sprite->anims[sprite->sCurrAnimNum][sprite->sFrameIdx].frame.imageValue;
CpuCopy16(gMain.oamBuffer + 125, (struct OamData *)OAM + 125, sizeof(struct OamData));