Flatten pos fields in struct Sprite
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@@ -880,8 +880,8 @@ void UpdateWirelessStatusIndicatorSprite(void)
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sprite->sFrameDelay++;
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}
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gMain.oamBuffer[125] = sWirelessStatusIndicatorOamData;
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gMain.oamBuffer[125].x = sprite->pos1.x + sprite->centerToCornerVecX;
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gMain.oamBuffer[125].y = sprite->pos1.y + sprite->centerToCornerVecY;
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gMain.oamBuffer[125].x = sprite->x + sprite->centerToCornerVecX;
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gMain.oamBuffer[125].y = sprite->y + sprite->centerToCornerVecY;
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gMain.oamBuffer[125].paletteNum = sprite->oam.paletteNum;
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gMain.oamBuffer[125].tileNum = sprite->sTileStart + sprite->anims[sprite->sCurrAnimNum][sprite->sFrameIdx].frame.imageValue;
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CpuCopy16(gMain.oamBuffer + 125, (struct OamData *)OAM + 125, sizeof(struct OamData));
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