Flatten pos fields in struct Sprite
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@@ -438,10 +438,10 @@ void UpdateSwapLineSpritesPos(u8 *spriteIds, u8 count, s16 x, u16 y)
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for (i = 0; i < count; i++)
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{
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if (i == count - 1 && unknownBit)
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gSprites[spriteIds[i]].pos2.x = x - 8;
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gSprites[spriteIds[i]].x2 = x - 8;
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else
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gSprites[spriteIds[i]].pos2.x = x;
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gSprites[spriteIds[i]].x2 = x;
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gSprites[spriteIds[i]].pos1.y = 1 + y;
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gSprites[spriteIds[i]].y = 1 + y;
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}
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}
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