Flatten pos fields in struct Sprite
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@@ -1310,13 +1310,13 @@ static void SetConditionSparklePosition(struct Sprite *sprite)
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if (mon != NULL)
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{
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sprite->pos1.x = mon->pos1.x + mon->pos2.x + sConditionSparkleCoords[sprite->sSparkleId][0];
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sprite->pos1.y = mon->pos1.y + mon->pos2.y + sConditionSparkleCoords[sprite->sSparkleId][1];
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sprite->x = mon->x + mon->x2 + sConditionSparkleCoords[sprite->sSparkleId][0];
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sprite->y = mon->y + mon->y2 + sConditionSparkleCoords[sprite->sSparkleId][1];
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}
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else
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{
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sprite->pos1.x = sConditionSparkleCoords[sprite->sSparkleId][0] + 40;
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sprite->pos1.y = sConditionSparkleCoords[sprite->sSparkleId][1] + 104;
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sprite->x = sConditionSparkleCoords[sprite->sSparkleId][0] + 40;
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sprite->y = sConditionSparkleCoords[sprite->sSparkleId][1] + 104;
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}
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}
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