Flatten pos fields in struct Sprite

This commit is contained in:
PikalaxALT
2021-07-07 09:11:52 -04:00
parent 3964820a84
commit 810ca5f8ff
111 changed files with 3764 additions and 3764 deletions

View File

@@ -1310,13 +1310,13 @@ static void SetConditionSparklePosition(struct Sprite *sprite)
if (mon != NULL)
{
sprite->pos1.x = mon->pos1.x + mon->pos2.x + sConditionSparkleCoords[sprite->sSparkleId][0];
sprite->pos1.y = mon->pos1.y + mon->pos2.y + sConditionSparkleCoords[sprite->sSparkleId][1];
sprite->x = mon->x + mon->x2 + sConditionSparkleCoords[sprite->sSparkleId][0];
sprite->y = mon->y + mon->y2 + sConditionSparkleCoords[sprite->sSparkleId][1];
}
else
{
sprite->pos1.x = sConditionSparkleCoords[sprite->sSparkleId][0] + 40;
sprite->pos1.y = sConditionSparkleCoords[sprite->sSparkleId][1] + 104;
sprite->x = sConditionSparkleCoords[sprite->sSparkleId][0] + 40;
sprite->y = sConditionSparkleCoords[sprite->sSparkleId][1] + 104;
}
}