Flatten pos fields in struct Sprite
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@@ -3199,8 +3199,8 @@ static void SpriteCB_LinkPlayer(struct Sprite *sprite)
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{
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struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[sprite->data[0]];
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struct ObjectEvent *objEvent = &gObjectEvents[linkPlayerObjEvent->objEventId];
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sprite->pos1.x = objEvent->initialCoords.x;
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sprite->pos1.y = objEvent->initialCoords.y;
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sprite->x = objEvent->initialCoords.x;
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sprite->y = objEvent->initialCoords.y;
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SetObjectSubpriorityByZCoord(objEvent->previousElevation, sprite, 1);
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sprite->oam.priority = ZCoordToPriority(objEvent->previousElevation);
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