Flatten pos fields in struct Sprite
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@@ -1024,8 +1024,8 @@ static void sub_816C060(u16 itemId)
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{
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*spriteIdLoc = spriteId;
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gSprites[spriteId].oam.priority = 0;
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gSprites[spriteId].pos2.x = 24;
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gSprites[spriteId].pos2.y = 80;
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gSprites[spriteId].x2 = 24;
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gSprites[spriteId].y2 = 80;
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}
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}
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}
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