Flatten pos fields in struct Sprite
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@@ -3772,8 +3772,8 @@ static void SetTypeSpritePosAndPal(u8 typeId, u8 x, u8 y, u8 spriteArrayId)
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struct Sprite *sprite = &gSprites[sMonSummaryScreen->spriteIds[spriteArrayId]];
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StartSpriteAnim(sprite, typeId);
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sprite->oam.paletteNum = sMoveTypeToOamPaletteNum[typeId];
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sprite->pos1.x = x + 16;
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sprite->pos1.y = y + 8;
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sprite->x = x + 16;
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sprite->y = y + 8;
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SetSpriteInvisibility(spriteArrayId, FALSE);
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}
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@@ -3999,8 +3999,8 @@ static void CreateMonMarkingsSprite(struct Pokemon *mon)
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if (sprite != NULL)
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{
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StartSpriteAnim(sprite, GetMonData(mon, MON_DATA_MARKINGS));
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sMonSummaryScreen->markingsSprite->pos1.x = 60;
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sMonSummaryScreen->markingsSprite->pos1.y = 26;
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sMonSummaryScreen->markingsSprite->x = 60;
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sMonSummaryScreen->markingsSprite->y = 26;
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sMonSummaryScreen->markingsSprite->oam.priority = 1;
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}
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}
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@@ -4087,9 +4087,9 @@ static void SpriteCb_MoveSelector(struct Sprite *sprite)
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}
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if (sprite->data[0] == SPRITE_ARR_ID_MOVE_SELECTOR1)
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sprite->pos2.y = sMonSummaryScreen->firstMoveIndex * 16;
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sprite->y2 = sMonSummaryScreen->firstMoveIndex * 16;
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else
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sprite->pos2.y = sMonSummaryScreen->secondMoveIndex * 16;
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sprite->y2 = sMonSummaryScreen->secondMoveIndex * 16;
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}
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static void DestroyMoveSelectorSprites(u8 firstArrayId)
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