Flatten pos fields in struct Sprite

This commit is contained in:
PikalaxALT
2021-07-07 09:11:52 -04:00
parent 3964820a84
commit 810ca5f8ff
111 changed files with 3764 additions and 3764 deletions

View File

@@ -672,8 +672,8 @@ void CreateMonMarkingsOrPokeballIndicators(void)
BufferMonMarkingsMenuTiles();
sprite = CreateMonMarkingAllCombosSprite(0x69, 0x69, sConditionGraphMonMarkingsPal);
sprite->oam.priority = 3;
sprite->pos1.x = 192;
sprite->pos1.y = 32;
sprite->x = 192;
sprite->y = 32;
sprite->callback = MonMarkingsCallback;
structPtr->monMarksSprite = sprite;
PokenavFillPalette(IndexOfSpritePaletteTag(0x69), 0);
@@ -792,7 +792,7 @@ void FreePartyConditionSubstruct2(void)
void MonPicGfxSpriteCallback(struct Sprite *sprite)
{
struct Pokenav7Struct *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_MON_MARK_MENU);
sprite->pos1.x = structPtr->monTransitionX + 38;
sprite->x = structPtr->monTransitionX + 38;
}
void CreateConditionMonPic(u8 id)