Flatten pos fields in struct Sprite
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@@ -672,8 +672,8 @@ void CreateMonMarkingsOrPokeballIndicators(void)
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BufferMonMarkingsMenuTiles();
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sprite = CreateMonMarkingAllCombosSprite(0x69, 0x69, sConditionGraphMonMarkingsPal);
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sprite->oam.priority = 3;
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sprite->pos1.x = 192;
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sprite->pos1.y = 32;
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sprite->x = 192;
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sprite->y = 32;
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sprite->callback = MonMarkingsCallback;
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structPtr->monMarksSprite = sprite;
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PokenavFillPalette(IndexOfSpritePaletteTag(0x69), 0);
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@@ -792,7 +792,7 @@ void FreePartyConditionSubstruct2(void)
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void MonPicGfxSpriteCallback(struct Sprite *sprite)
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{
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struct Pokenav7Struct *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_MON_MARK_MENU);
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sprite->pos1.x = structPtr->monTransitionX + 38;
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sprite->x = structPtr->monTransitionX + 38;
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}
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void CreateConditionMonPic(u8 id)
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