Flatten pos fields in struct Sprite
This commit is contained in:
@@ -725,7 +725,7 @@ static void UpdateCityZoomTextPosition(void)
|
||||
struct Pokenav5Struct_2 *state = GetSubstructPtr(POKENAV_SUBSTRUCT_REGION_MAP_ZOOM);
|
||||
int y = 132 - (GetBgY(1) >> 8);
|
||||
for (i = 0; i < (int)ARRAY_COUNT(state->cityZoomTextSprites); i++)
|
||||
state->cityZoomTextSprites[i]->pos1.y = y;
|
||||
state->cityZoomTextSprites[i]->y = y;
|
||||
}
|
||||
|
||||
static void SetCityZoomTextInvisibility(bool32 invisible)
|
||||
|
||||
Reference in New Issue
Block a user