Flatten pos fields in struct Sprite

This commit is contained in:
PikalaxALT
2021-07-07 09:11:52 -04:00
parent 3964820a84
commit 810ca5f8ff
111 changed files with 3764 additions and 3764 deletions

View File

@@ -243,36 +243,36 @@ static void SpriteCB_Cursor_UpOrRight(struct Sprite *sprite)
sprite->invisible = FALSE;
sprite->animNum = ARROW_UP;
sprite->animDelayCounter = 0;
sprite->pos1.x = 53;
sprite->pos1.y = 68;
sprite->x = 53;
sprite->y = 68;
break;
case SELECTION_HOURS:
sprite->invisible = FALSE;
sprite->animNum = ARROW_UP;
sprite->animDelayCounter = 0;
sprite->pos1.x = 86;
sprite->pos1.y = 68;
sprite->x = 86;
sprite->y = 68;
break;
case SELECTION_MINS:
sprite->invisible = FALSE;
sprite->animNum = ARROW_UP;
sprite->animDelayCounter = 0;
sprite->pos1.x = 101;
sprite->pos1.y = 68;
sprite->x = 101;
sprite->y = 68;
break;
case SELECTION_SECS:
sprite->invisible = FALSE;
sprite->animNum = ARROW_UP;
sprite->animDelayCounter = 0;
sprite->pos1.x = 116;
sprite->pos1.y = 68;
sprite->x = 116;
sprite->y = 68;
break;
case SELECTION_CONFIRM:
sprite->invisible = FALSE;
sprite->animNum = ARROW_RIGHT;
sprite->animDelayCounter = 0;
sprite->pos1.x = 153;
sprite->pos1.y = 80;
sprite->x = 153;
sprite->y = 80;
break;
case SELECTION_NONE:
DestroySprite(sprite);
@@ -293,29 +293,29 @@ static void SpriteCB_Cursor_Down(struct Sprite *sprite)
sprite->invisible = FALSE;
sprite->animNum = ARROW_DOWN;
sprite->animDelayCounter = 0;
sprite->pos1.x = 53;
sprite->pos1.y = 92;
sprite->x = 53;
sprite->y = 92;
break;
case SELECTION_HOURS:
sprite->invisible = FALSE;
sprite->animNum = ARROW_DOWN;
sprite->animDelayCounter = 0;
sprite->pos1.x = 86;
sprite->pos1.y = 92;
sprite->x = 86;
sprite->y = 92;
break;
case SELECTION_MINS:
sprite->invisible = FALSE;
sprite->animNum = ARROW_DOWN;
sprite->animDelayCounter = 0;
sprite->pos1.x = 101;
sprite->pos1.y = 92;
sprite->x = 101;
sprite->y = 92;
break;
case SELECTION_SECS:
sprite->invisible = FALSE;
sprite->animNum = ARROW_DOWN;
sprite->animDelayCounter = 0;
sprite->pos1.x = 116;
sprite->pos1.y = 92;
sprite->x = 116;
sprite->y = 92;
break;
case SELECTION_CONFIRM:
// The up arrow is used as a right arrow when Confirm is selected