Flatten pos fields in struct Sprite
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@@ -625,8 +625,8 @@ static void BuyMenuAddItemIcon(u16 item, u8 iconSlot)
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if (spriteId != MAX_SPRITES)
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{
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*spriteIdPtr = spriteId;
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gSprites[spriteId].pos2.x = 24;
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gSprites[spriteId].pos2.y = 88;
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gSprites[spriteId].x2 = 24;
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gSprites[spriteId].y2 = 88;
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}
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}
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else
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