Flatten pos fields in struct Sprite

This commit is contained in:
PikalaxALT
2021-07-07 09:11:52 -04:00
parent 3964820a84
commit 810ca5f8ff
111 changed files with 3764 additions and 3764 deletions

View File

@@ -3167,14 +3167,14 @@ static void MoveKeyboardCursor(void)
if (page != UNION_ROOM_KB_PAGE_REGISTER)
{
StartSpriteAnim(sSprites->keyboardCursor, 0);
sSprites->keyboardCursor->pos1.x = x * 8 + 10;
sSprites->keyboardCursor->pos1.y = y * 12 + 24;
sSprites->keyboardCursor->x = x * 8 + 10;
sSprites->keyboardCursor->y = y * 12 + 24;
}
else
{
StartSpriteAnim(sSprites->keyboardCursor, 2);
sSprites->keyboardCursor->pos1.x = 24;
sSprites->keyboardCursor->pos1.y = y * 12 + 24;
sSprites->keyboardCursor->x = 24;
sSprites->keyboardCursor->y = y * 12 + 24;
}
}
@@ -3231,7 +3231,7 @@ static void SpriteCB_TextEntryCursor(struct Sprite *sprite)
else
{
sprite->invisible = FALSE;
sprite->pos1.x = pos * 8 + 76;
sprite->x = pos * 8 + 76;
}
}
@@ -3240,8 +3240,8 @@ static void SpriteCB_TextEntryArrow(struct Sprite *sprite)
if (++sprite->data[0] > 4)
{
sprite->data[0] = 0;
if (++sprite->pos2.x > 4)
sprite->pos2.x = 0;
if (++sprite->x2 > 4)
sprite->x2 = 0;
}
}