Flatten pos fields in struct Sprite

This commit is contained in:
PikalaxALT
2021-07-07 09:11:52 -04:00
parent 3964820a84
commit 810ca5f8ff
111 changed files with 3764 additions and 3764 deletions

View File

@@ -1029,8 +1029,8 @@ static void SpriteCB_MinuteHand(struct Sprite *sprite)
if (y > 128)
y |= 0xff00;
sprite->pos2.x = x;
sprite->pos2.y = y;
sprite->x2 = x;
sprite->y2 = y;
}
static void SpriteCB_HourHand(struct Sprite *sprite)
@@ -1049,8 +1049,8 @@ static void SpriteCB_HourHand(struct Sprite *sprite)
if (y > 128)
y |= 0xff00;
sprite->pos2.x = x;
sprite->pos2.y = y;
sprite->x2 = x;
sprite->y2 = y;
}
static void SpriteCB_PMIndicator(struct Sprite *sprite)
@@ -1077,8 +1077,8 @@ static void SpriteCB_PMIndicator(struct Sprite *sprite)
sprite->data[1]--;
}
}
sprite->pos2.x = Cos2(sprite->data[1]) * 30 / 0x1000;
sprite->pos2.y = Sin2(sprite->data[1]) * 30 / 0x1000;
sprite->x2 = Cos2(sprite->data[1]) * 30 / 0x1000;
sprite->y2 = Sin2(sprite->data[1]) * 30 / 0x1000;
}
static void SpriteCB_AMIndicator(struct Sprite *sprite)
@@ -1105,6 +1105,6 @@ static void SpriteCB_AMIndicator(struct Sprite *sprite)
sprite->data[1]--;
}
}
sprite->pos2.x = Cos2(sprite->data[1]) * 30 / 0x1000;
sprite->pos2.y = Sin2(sprite->data[1]) * 30 / 0x1000;
sprite->x2 = Cos2(sprite->data[1]) * 30 / 0x1000;
sprite->y2 = Sin2(sprite->data[1]) * 30 / 0x1000;
}