label and do more work at player controller
This commit is contained in:
@@ -326,7 +326,7 @@ struct UnknownFlags
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struct DisableStruct
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{
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/*0x00*/ u32 unk0;
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/*0x00*/ u32 transformedMonPersonality;
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/*0x04*/ u16 disabledMove;
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/*0x06*/ u16 encoredMove;
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/*0x08*/ u8 protectUses;
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@@ -858,6 +858,16 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank);
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void BattleLoadSubstituteSpriteGfx(u8 bank, bool8 arg1);
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void nullsub_24(u16 arg0);
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void nullsub_25(u8 arg0);
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void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute);
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void sub_805D714(struct Sprite *sprite);
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void DecompressTrainerBackPic(u16 backPicId, u8 bank);
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void DecompressTrainerFrontPic(u16 frontPicId, u8 bank);
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void FreeTrainerFrontPicPalette(u16 frontPicId);
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void sub_805D7AC(struct Sprite *sprite);
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bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn);
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void sub_805EB9C(u8 arg0);
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void sub_805E394(void);
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void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move);
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enum
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{
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@@ -870,7 +880,6 @@ enum
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BACK_PIC_WALLY,
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BACK_PIC_STEVEN
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};
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void LoadBackTrainerBankSpriteGfx(u8 backPicId, u8 bank);
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// rom_80A5C6C
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u8 GetBankSide(u8 bank);
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@@ -1,16 +1,69 @@
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#ifndef GUARD_BATTLE_CONTROLLERS_H
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#define GUARD_BATTLE_CONTROLLERS_H
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#define REQUEST_ALL_BATTLE 0x0
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#define REQUEST_SPECIES_BATTLE 0x1
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#define REQUEST_HELDITEM_BATTLE 0x2
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#define REQUEST_MOVES_PP_BATTLE 0x3
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#define REQUEST_PPMOVE1_BATTLE 0x9
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#define REQUEST_PPMOVE2_BATTLE 0xA
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#define REQUEST_PPMOVE3_BATTLE 0xB
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#define REQUEST_PPMOVE4_BATTLE 0xC
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#define REQUEST_STATUS_BATTLE 0x28
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#define REQUEST_HP_BATTLE 0x2A
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enum
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{
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REQUEST_ALL_BATTLE,
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REQUEST_SPECIES_BATTLE,
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REQUEST_HELDITEM_BATTLE,
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REQUEST_MOVES_PP_BATTLE,
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REQUEST_MOVE1_BATTLE,
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REQUEST_MOVE2_BATTLE,
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REQUEST_MOVE3_BATTLE,
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REQUEST_MOVE4_BATTLE,
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REQUEST_PP_DATA_BATTLE,
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REQUEST_PPMOVE1_BATTLE,
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REQUEST_PPMOVE2_BATTLE,
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REQUEST_PPMOVE3_BATTLE,
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REQUEST_PPMOVE4_BATTLE,
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REQUEST_UNUSED_13_BATTLE,
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REQUEST_UNUSED_14_BATTLE,
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REQUEST_UNUSED_15_BATTLE,
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REQUEST_UNUSED_16_BATTLE,
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REQUEST_OTID_BATTLE,
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REQUEST_EXP_BATTLE,
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REQUEST_HP_EV_BATTLE,
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REQUEST_ATK_EV_BATTLE,
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REQUEST_DEF_EV_BATTLE,
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REQUEST_SPEED_EV_BATTLE,
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REQUEST_SPATK_EV_BATTLE,
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REQUEST_SPDEF_EV_BATTLE,
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REQUEST_FRIENDSHIP_BATTLE,
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REQUEST_POKERUS_BATTLE,
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REQUEST_MET_LOCATION_BATTLE,
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REQUEST_MET_LEVEL_BATTLE,
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REQUEST_MET_GAME_BATTLE,
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REQUEST_POKEBALL_BATTLE,
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REQUEST_ALL_IVS_BATTLE,
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REQUEST_HP_IV_BATTLE,
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REQUEST_ATK_IV_BATTLE,
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REQUEST_DEF_IV_BATTLE,
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REQUEST_SPEED_IV_BATTLE,
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REQUEST_SPATK_IV_BATTLE,
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REQUEST_SPDEF_IV_BATTLE,
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REQUEST_PERSONALITY_BATTLE,
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REQUEST_CHECKSUM_BATTLE,
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REQUEST_STATUS_BATTLE,
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REQUEST_LEVEL_BATTLE,
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REQUEST_HP_BATTLE,
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REQUEST_MAX_HP_BATTLE,
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REQUEST_ATK_BATTLE,
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REQUEST_DEF_BATTLE,
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REQUEST_SPEED_BATTLE,
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REQUEST_SPATK_BATTLE,
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REQUEST_SPDEF_BATTLE,
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REQUEST_COOL_BATTLE,
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REQUEST_BEAUTY_BATTLE,
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REQUEST_CUTE_BATTLE,
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REQUEST_SMART_BATTLE,
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REQUEST_TOUGH_BATTLE,
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REQUEST_SHEEN_BATTLE,
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REQUEST_COOL_RIBBON_BATTLE,
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REQUEST_BEAUTY_RIBBON_BATTLE,
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REQUEST_CUTE_RIBBON_BATTLE,
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REQUEST_SMART_RIBBON_BATTLE,
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REQUEST_TOUGH_RIBBON_BATTLE,
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};
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#define RESET_ACTION_MOVE_SELECTION 0
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#define RESET_ACTION_SELECTION 1
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@@ -31,7 +84,7 @@ struct HpAndStatus
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struct MovePpInfo
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{
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u16 move[4];
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u16 moves[4];
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u8 pp[4];
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u8 ppBonuses;
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};
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@@ -59,7 +112,7 @@ enum
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CONTROLLER_TRAINERSLIDE,
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CONTROLLER_TRAINERSLIDEBACK,
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CONTROLLER_FAINTANIMATION,
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CONTROLLER_11,
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CONTROLLER_PALETTEFADE,
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CONTROLLER_12,
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CONTROLLER_BALLTHROW,
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CONTROLLER_PAUSE,
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@@ -67,7 +120,7 @@ enum
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CONTROLLER_PRINTSTRING,
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CONTROLLER_PRINTSTRINGPLAYERONLY,
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CONTROLLER_CHOOSEACTION,
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CONTROLLER_19,
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CONTROLLER_YESNOBOX,
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CONTROLLER_CHOOSEMOVE,
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CONTROLLER_OPENBAG,
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CONTROLLER_CHOOSEPOKEMON,
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@@ -81,7 +134,7 @@ enum
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CONTROLLER_DMA3TRANSFER,
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CONTROLLER_31,
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CONTROLLER_32,
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CONTROLLER_33,
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CONTROLLER_CHOICERETURNVALUE,
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CONTROLLER_34,
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CONTROLLER_35,
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CONTROLLER_36,
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@@ -117,9 +170,9 @@ void sub_8033648(void);
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void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
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// emitters
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void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2);
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void EmitGetMonData(u8 bufferId, u8 requestId, u8 monsToCheck);
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void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
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void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data);
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void EmitSetMonData(u8 bufferId, u8 requestId, u8 monsToCheck, u8 bytes, void *data);
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void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
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void EmitLoadMonSprite(u8 bufferId);
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void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
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@@ -128,7 +181,7 @@ void EmitDrawTrainerPic(u8 bufferId);
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void EmitTrainerSlide(u8 bufferId);
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void EmitTrainerSlideBack(u8 bufferId);
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void EmitFaintAnimation(u8 bufferId);
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void EmitCmd11(u8 bufferId); // unused
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void EmitPaletteFade(u8 bufferId); // unused
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void EmitCmd12(u8 bufferId); // unused
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void EmitBallThrow(u8 bufferId, u8 caseId);
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void EmitPause(u8 bufferId, u8 toWait, void *data); // unused
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@@ -136,7 +189,7 @@ void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32
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void EmitPrintString(u8 bufferId, u16 stringId);
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void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId);
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void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
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void EmitCmd19(u8 bufferId);
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void EmitYesNoBox(u8 bufferId);
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void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
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void EmitOpenBag(u8 bufferId, u8* arg1);
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void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
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@@ -150,7 +203,7 @@ void EmitDataTransfer(u8 bufferId, u16 size, void *data);
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void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
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void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused
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void EmitCmd32(u8 bufferId, u16 size, void *c); // unused
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void EmitCmd33(u8 bufferId, u8 arg1, u16 arg2);
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void EmitChoiceReturnValue(u8 bufferId, u8 arg1, u16 arg2);
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void EmitCmd34(u8 bufferId, u8 b, u8 *c);
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void EmitCmd35(u8 bufferId, u16 b);
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void EmitCmd36(u8 bufferId, u16 b);
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@@ -204,7 +204,7 @@ struct StringInfoBattle
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void BufferStringBattle(u16 stringID);
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u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src);
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u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
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void sub_814F9EC(const u8* text, u8 arg1);
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void BattleHandleAddTextPrinter(const u8* text, u8 arg1);
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void SetPpNumbersPaletteInMoveSelection(void);
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u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);
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@@ -25,6 +25,7 @@
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#define VARIOUS_GET_MOVE_TARGET 3
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#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
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#define VARIOUS_EMIT_YESNOBOX 13
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#define VARIOUS_WAIT_CRY 18
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#define VARIOUS_RETURN_OPPONENT_MON1 19
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#define VARIOUS_RETURN_OPPONENT_MON2 20
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@@ -41,6 +42,9 @@
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#define STAT_CHANGE_WORKED 0
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#define STAT_CHANGE_DIDNT_WORK 1
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#define WINDOW_CLEAR 0x1
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#define WINDOW_x80 0x80
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void AI_CalcDmg(u8 bankAtk, u8 bankDef);
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u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
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u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
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@@ -49,7 +53,7 @@ void SetMoveEffect(bool8 primary, u8 certain);
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void BattleDestroyYesNoCursorAt(u8 cursorPosition);
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void BattleCreateYesNoCursorAt(u8 cursorPosition);
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void BufferMoveToLearnIntoBattleTextBuff2(void);
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void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
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void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
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bool8 UproarWakeUpCheck(u8 bank);
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extern void (* const gBattleScriptingCommandsTable[])(void);
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@@ -39,6 +39,8 @@ enum
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VERSION_SAPPHIRE = 1,
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VERSION_RUBY = 2,
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VERSION_EMERALD = 3,
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VERSION_FIRE_RED = 4,
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VERSION_LEAF_GREEN = 5,
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};
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enum LanguageId {
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@@ -644,6 +644,9 @@ s8 GetMonFlavourRelation(struct Pokemon *mon, u8 a2);
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s8 GetFlavourRelationByPersonality(u32 personality, u8 a2);
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u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit);
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u8 GetDefaultMoveTarget(u8 atkBank);
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u16 PlayerGenderToFrontTrainerPicId(u8 playerGender);
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void sub_806A1C0(u16 arg0, u8 bankIdentity);
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void sub_806A12C(u16 trainerSpriteId, u8 bankIdentity);
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#include "sprite.h"
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