label and do more work at player controller
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@@ -644,6 +644,9 @@ s8 GetMonFlavourRelation(struct Pokemon *mon, u8 a2);
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s8 GetFlavourRelationByPersonality(u32 personality, u8 a2);
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u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit);
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u8 GetDefaultMoveTarget(u8 atkBank);
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u16 PlayerGenderToFrontTrainerPicId(u8 playerGender);
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void sub_806A1C0(u16 arg0, u8 bankIdentity);
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void sub_806A12C(u16 trainerSpriteId, u8 bankIdentity);
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#include "sprite.h"
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