label and do more work at player controller

This commit is contained in:
DizzyEggg
2017-10-22 01:04:02 +02:00
parent 3d1c16523e
commit 813b1bfd4a
36 changed files with 1411 additions and 4157 deletions
+12 -12
View File
@@ -2121,7 +2121,7 @@ static void sub_8038F34(void)
if (sub_800A520() == TRUE)
{
sub_800ADF8();
sub_814F9EC(gText_LinkStandby3, 0);
BattleHandleAddTextPrinter(gText_LinkStandby3, 0);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
@@ -2247,15 +2247,15 @@ static void sub_803939C(void)
case 3:
if (!gPaletteFade.active)
{
sub_814F9EC(gText_RecordBattleToPass, 0);
BattleHandleAddTextPrinter(gText_RecordBattleToPass, 0);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 4:
if (!IsTextPrinterActive(0))
{
sub_8056A3C(0x18, 8, 0x1D, 0xD, 0);
sub_814F9EC(gText_BattleYesNoChoice, 0xC);
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC);
gBattleCommunication[CURSOR_POSITION] = 1;
BattleCreateYesNoCursorAt(1);
gBattleCommunication[MULTIUSE_STATE]++;
@@ -2287,7 +2287,7 @@ static void sub_803939C(void)
PlaySE(SE_SELECT);
if (gBattleCommunication[CURSOR_POSITION] == 0)
{
sub_8056A3C(0x18, 8, 0x1D, 0xD, 1);
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
gBattleCommunication[1] = MoveRecordedBattleToSaveData();
gBattleCommunication[MULTIUSE_STATE] = 10;
}
@@ -2305,11 +2305,11 @@ static void sub_803939C(void)
case 6:
if (sub_800A520() == TRUE)
{
sub_8056A3C(0x18, 8, 0x1D, 0xD, 1);
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
if (gMain.field_439_x4)
{
sub_800ADF8();
sub_814F9EC(gText_LinkStandby3, 0);
BattleHandleAddTextPrinter(gText_LinkStandby3, 0);
}
gBattleCommunication[MULTIUSE_STATE]++;
}
@@ -2340,14 +2340,14 @@ static void sub_803939C(void)
{
PlaySE(SE_SAVE);
BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordedOnPass);
sub_814F9EC(gDisplayedStringBattle, 0);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gBattleCommunication[1] = 0x80;
gBattleCommunication[MULTIUSE_STATE]++;
}
else
{
BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordCouldntBeSaved);
sub_814F9EC(gDisplayedStringBattle, 0);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gBattleCommunication[1] = 0x80;
gBattleCommunication[MULTIUSE_STATE]++;
}
@@ -2358,7 +2358,7 @@ static void sub_803939C(void)
if (gMain.field_439_x4)
{
sub_800ADF8();
sub_814F9EC(gText_LinkStandby3, 0);
BattleHandleAddTextPrinter(gText_LinkStandby3, 0);
}
gBattleCommunication[MULTIUSE_STATE]++;
}
@@ -3690,7 +3690,7 @@ static void TryDoEventsBeforeFirstTurn(void)
TurnValuesCleanUp(FALSE);
SpecialStatusesClear();
*(&gBattleStruct->field_91) = gAbsentBankFlags;
sub_814F9EC(gText_EmptyString3, 0);
BattleHandleAddTextPrinter(gText_EmptyString3, 0);
gBattleMainFunc = HandleTurnActionSelectionState;
ResetSentPokesToOpponentValue();
@@ -3797,7 +3797,7 @@ void BattleTurnPassed(void)
*(gBattleStruct->field_5C + i) = 6;
*(&gBattleStruct->field_91) = gAbsentBankFlags;
sub_814F9EC(gText_EmptyString3, 0);
BattleHandleAddTextPrinter(gText_EmptyString3, 0);
gBattleMainFunc = HandleTurnActionSelectionState;
gRandomTurnNumber = Random();