label and do more work at player controller
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@@ -939,11 +939,11 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
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}
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}
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void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2)
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void EmitGetMonData(u8 bufferId, u8 requestId, u8 monsToCheck)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_GETMONDATA;
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gBattleBuffersTransferData[1] = arg1;
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gBattleBuffersTransferData[2] = arg2;
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gBattleBuffersTransferData[1] = requestId;
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gBattleBuffersTransferData[2] = monsToCheck;
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gBattleBuffersTransferData[3] = 0;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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@@ -957,13 +957,13 @@ void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes)
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data)
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void EmitSetMonData(u8 bufferId, u8 requestId, u8 monsToCheck, u8 bytes, void *data)
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{
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s32 i;
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gBattleBuffersTransferData[0] = CONTROLLER_SETMONDATA;
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gBattleBuffersTransferData[1] = request;
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gBattleBuffersTransferData[2] = c;
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gBattleBuffersTransferData[1] = requestId;
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gBattleBuffersTransferData[2] = monsToCheck;
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for (i = 0; i < bytes; i++)
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gBattleBuffersTransferData[3 + i] = *(u8*)(data++);
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 3 + bytes);
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@@ -1042,12 +1042,12 @@ void EmitFaintAnimation(u8 bufferId)
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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void EmitCmd11(u8 bufferId)
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void EmitPaletteFade(u8 bufferId)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_11;
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gBattleBuffersTransferData[1] = 11;
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gBattleBuffersTransferData[2] = 11;
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gBattleBuffersTransferData[3] = 11;
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gBattleBuffersTransferData[0] = CONTROLLER_PALETTEFADE;
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gBattleBuffersTransferData[1] = CONTROLLER_PALETTEFADE;
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gBattleBuffersTransferData[2] = CONTROLLER_PALETTEFADE;
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gBattleBuffersTransferData[3] = CONTROLLER_PALETTEFADE;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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@@ -1178,12 +1178,12 @@ void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2)
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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void EmitCmd19(u8 bufferId)
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void EmitYesNoBox(u8 bufferId)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_19;
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gBattleBuffersTransferData[1] = 19;
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gBattleBuffersTransferData[2] = 19;
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gBattleBuffersTransferData[3] = 19;
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gBattleBuffersTransferData[0] = CONTROLLER_YESNOBOX;
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gBattleBuffersTransferData[1] = CONTROLLER_YESNOBOX;
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gBattleBuffersTransferData[2] = CONTROLLER_YESNOBOX;
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gBattleBuffersTransferData[3] = CONTROLLER_YESNOBOX;
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
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}
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@@ -1337,9 +1337,9 @@ void EmitCmd32(u8 bufferId, u16 size, void *data)
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PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 3);
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}
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void EmitCmd33(u8 bufferId, u8 arg1, u16 arg2)
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void EmitChoiceReturnValue(u8 bufferId, u8 arg1, u16 arg2)
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{
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gBattleBuffersTransferData[0] = CONTROLLER_33;
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gBattleBuffersTransferData[0] = CONTROLLER_CHOICERETURNVALUE;
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gBattleBuffersTransferData[1] = arg1;
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gBattleBuffersTransferData[2] = arg2;
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gBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8;
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