label and do more work at player controller
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@@ -220,9 +220,9 @@ static bool8 LoadBankSpriteGfx(u8 bank)
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BattleLoadSubstituteSpriteGfx(bank, FALSE);
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
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LoadBackTrainerBankSpriteGfx(gSaveBlock2Ptr->playerGender, bank);
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DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, bank);
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
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LoadBackTrainerBankSpriteGfx(BACK_PIC_WALLY, bank);
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DecompressTrainerBackPic(BACK_PIC_WALLY, bank);
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else if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
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BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
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else
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