Through mevent_save_game
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@@ -5,5 +5,9 @@ bool32 sub_801BAAC(struct MEventBuffer_32E0_Sub * r5, struct MEventBuffer_3430_S
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bool32 sub_801C6C8(const struct MEventBuffer_3120_Sub * a0);
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s32 sub_801BB74(void);
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s32 sub_801C758(void);
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s32 sub_801BDA4(bool32 flag);
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void sub_801BB48(void);
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s32 sub_801CA50(bool32 flag);
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void sub_801C72C(void);
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#endif //GUARD_MEVENT_801BAAC_H
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@@ -2628,5 +2628,11 @@ extern const u8 gText_ReadNewsThatArrived[];
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extern const u8 gText_ReturnToTitle[];
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extern const u8 gText_WhatToDoWithCards[];
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extern const u8 gText_WhatToDoWithNews[];
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extern const u8 gText_IfThrowAwayCardEventWontHappen[];
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extern const u8 gText_OkayToDiscardNews[];
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extern const u8 gText_WonderNewsThrownAway[];
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extern const u8 gText_WonderCardThrownAway[];
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extern const u8 gText_DataWillBeSaved[];
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extern const u8 gText_SaveCompletedPressA[];
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#endif // GUARD_STRINGS_H
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