Factory done
This commit is contained in:
@@ -32,23 +32,23 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9:: @ 8259AF9
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compare VAR_0x8006, 2
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goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69
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setvar VAR_0x8004, 13
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special sub_81A5E74
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 12
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special sub_81A5E74
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 14
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special sub_81A5E74
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special CallBattleFactoryFunction
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setorcopyvar VAR_0x8005, VAR_RESULT
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setvar VAR_0x8004, 15
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special sub_81A5E74
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special CallBattleFactoryFunction
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setorcopyvar VAR_0x8006, VAR_RESULT
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8, 4
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fadescreen 1
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setvar VAR_0x8004, 8
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special sub_81A5E74
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 6
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special sub_81A5E74
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special CallBattleFactoryFunction
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waitstate
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74:: @ 8259B74
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@@ -66,9 +66,9 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74:: @ 8259B74
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5:: @ 8259BA5
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setvar VAR_0x8004, 9
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special sub_81A5E74
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 16
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special sub_81A5E74
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special CallBattleFactoryFunction
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D, 4
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playfanfare MUS_ME_ASA
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waitfanfare
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@@ -165,12 +165,12 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66:: @ 8259D66
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98:: @ 8259D98
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setvar VAR_0x8004, 12
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special sub_81A5E74
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 14
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special sub_81A5E74
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special CallBattleFactoryFunction
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setorcopyvar VAR_0x8005, VAR_RESULT
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setvar VAR_0x8004, 15
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special sub_81A5E74
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special CallBattleFactoryFunction
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setorcopyvar VAR_0x8006, VAR_RESULT
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004
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@@ -183,12 +183,12 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98:: @ 8259D98
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2:: @ 8259DF2
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fadescreen 1
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setvar VAR_0x8004, 7
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special sub_81A5E74
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special CallBattleFactoryFunction
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waitstate
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compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
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setvar VAR_0x8004, 8
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special sub_81A5E74
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special CallBattleFactoryFunction
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C, 4
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goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
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@@ -227,7 +227,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47:: @ 8259E47
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waitmessage
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 2
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special sub_81A5E74
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special CallBattleFactoryFunction
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playse SE_SAVE
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waitse
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fadescreen 1
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@@ -239,7 +239,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69:: @ 8259E69
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special SavePlayerParty
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setvar VAR_0x8004, 10
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setvar VAR_0x8005, 0
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special sub_81A5E74
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 6
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setvar VAR_0x8006, 1
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@@ -381,39 +381,39 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004:: @ 825A004
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A068:: @ 825A068
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAE6, 4
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msgbox Text_StyleUnrestrained, 4
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A071:: @ 825A071
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A9CE, 4
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msgbox Text_StyleTotalPreparation, 4
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A07A:: @ 825A07A
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A8D9, 4
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msgbox Text_StyleSlowAndSteady, 4
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A083:: @ 825A083
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A912, 4
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msgbox Text_StyleEndurance, 4
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A08C:: @ 825A08C
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A94C, 4
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msgbox Text_StyleHighRisk, 4
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A095:: @ 825A095
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA16, 4
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msgbox Text_StyleWeakenFoe, 4
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A09E:: @ 825A09E
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAA7, 4
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msgbox Text_StyleImpossibleToPredict, 4
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0A7:: @ 825A0A7
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A98C, 4
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msgbox Text_StyleDependsOnFlow, 4
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B0:: @ 825A0B0
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA5A, 4
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msgbox Text_StyleFlexible, 4
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9:: @ 825A0B9
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@@ -642,39 +642,39 @@ BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893: @ 825A893
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.string "The TRAINER appears to have no clear\n"
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.string "favorites when it comes to type.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_25A8D9: @ 825A8D9
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Text_StyleSlowAndSteady: @ 825A8D9
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.string "The favorite battle style appears to\n"
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.string "be slow and steady.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_25A912: @ 825A912
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Text_StyleEndurance: @ 825A912
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.string "The favorite battle style appears to\n"
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.string "be one of endurance.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_25A94C: @ 825A94C
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Text_StyleHighRisk: @ 825A94C
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.string "The favorite battle style appears to\n"
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.string "be high risk, high return.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_25A98C: @ 825A98C
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Text_StyleDependsOnFlow: @ 825A98C
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.string "The favorite battle style appears to\n"
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.string "depend on the battle’s flow.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_25A9CE: @ 825A9CE
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Text_StyleTotalPreparation: @ 825A9CE
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.string "The favorite battle style appears to\n"
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.string "be one based on total preparation.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA16: @ 825AA16
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Text_StyleWeakenFoe: @ 825AA16
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.string "The favorite battle style appears\n"
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.string "to be weakening the foe to start.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA5A: @ 825AA5A
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Text_StyleFlexible: @ 825AA5A
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.string "The favorite battle style appears to\n"
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.string "be flexibly adaptable to the situation.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAA7: @ 825AAA7
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Text_StyleImpossibleToPredict: @ 825AAA7
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.string "The favorite battle style appears to\n"
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.string "be impossible to predict.$"
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BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAE6: @ 825AAE6
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Text_StyleUnrestrained: @ 825AAE6
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.string "The favorite battle style appears to\n"
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.string "be free-spirited and unrestrained.$"
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