Factory done
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@@ -1,7 +1,12 @@
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#ifndef GUARD_BATTLE_FACTORY_H
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#define GUARD_BATTLE_FACTORY_H
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void DoBattleFactorySelectScreen(void);
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void DoBattleFactorySwapScreen(void);
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void CallBattleFactoryFunction(void);
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bool8 sub_81A6BF4(void);
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u8 GetFactoryMonFixedIV(u8 arg0, u8 arg1);
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void FillFactoryBrainParty(void);
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u8 sub_81A6F70(u8 battleMode, u8 lvlMode);
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u32 GetAiScriptsInBattleFactory(void);
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void SetMonMoveAvoidReturn(struct Pokemon *mon, u16 moveArg, u8 moveSlot);
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#endif // GUARD_BATTLE_FACTORY_H
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#endif //GUARD_BATTLE_FACTORY_H
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