Factory done
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@@ -4,13 +4,14 @@
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#include "battle.h"
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#include "battle_setup.h"
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#include "recorded_battle.h"
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#include "constants/species.h"
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#include "constants/abilities.h"
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#include "random.h"
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#include "item.h"
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#include "util.h"
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#include "battle_factory.h"
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#include "constants/species.h"
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#include "constants/abilities.h"
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#include "constants/battle_move_effects.h"
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#include "constants/moves.h"
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#include "util.h"
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#include "constants/battle_ai.h"
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#define AI_ACTION_DONE 0x0001
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@@ -44,8 +45,6 @@ AI scripts.
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extern const u8 *const gBattleAI_ScriptsTable[];
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extern u32 GetAiScriptsInBattleFactory();
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static u8 ChooseMoveOrAction_Singles(void);
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static u8 ChooseMoveOrAction_Doubles(void);
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static void RecordLastUsedMoveByTarget(void);
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