Factory done

This commit is contained in:
DizzyEggg
2018-11-11 16:44:27 +01:00
parent 1437755cdd
commit 81410fee17
31 changed files with 6132 additions and 8974 deletions
+31 -225
View File
@@ -8,7 +8,7 @@
#include "battle_tower.h"
#include "random.h"
#include "item.h"
#include "battle_factory.h"
#include "battle_factory_screen.h"
#include "frontier_util.h"
#include "constants/items.h"
#include "constants/region_map_sections.h"
@@ -280,17 +280,17 @@ bool8 sub_81B9E94(void)
&& ((gMapHeader.mapLayoutId == 385) | (gMapHeader.mapLayoutId == 386)));
}
// This function was written very...oddly.
#ifdef NONMATCHING
static void sub_81B9EC0(void)
{
s32 i, j;
u16 currMonId = 0, currSpecies = 0;
u8 firstMonId;
u16 monSetId;
u16 currSpecies;
u16 species[PARTY_SIZE];
u16 monIds[PARTY_SIZE];
u16 heldItems[PARTY_SIZE];
s32 zero = 0;
firstMonId = 0;
gFacilityTrainers = gSlateportBattleTentTrainers;
for (i = 0; i < PARTY_SIZE; i++)
{
@@ -300,250 +300,56 @@ static void sub_81B9EC0(void)
}
gFacilityTrainerMons = gSlateportBattleTentMons;
currSpecies = 0;
for (i = 0; i != PARTY_SIZE;)
i = 0;
while (i != PARTY_SIZE)
{
// Cannot have two pokemon of the same species.
currMonId = Random() % 70;
for (j = zero; j < i + zero; j++)
monSetId = Random() % 70;
for (j = firstMonId; j < firstMonId + i; j++)
{
if (monIds[j] == currMonId)
u16 monId = monIds[j];
if (monIds[j] == monSetId)
break;
if (species[j] == gFacilityTrainerMons[currMonId].species)
if (species[j] == gFacilityTrainerMons[monSetId].species)
{
if (currSpecies == 0)
currSpecies = gFacilityTrainerMons[currMonId].species;
currSpecies = gFacilityTrainerMons[monSetId].species;
else
break;
}
}
if (j != i + zero)
if (j != i + firstMonId)
continue;
// Cannot have two same held items.
for (j = zero; j < i + zero; j++)
for (j = firstMonId; j < i + firstMonId; j++)
{
if (heldItems[j] == 0)
continue;
if (heldItems[j] == gBattleFrontierHeldItems[gFacilityTrainerMons[currMonId].itemTableId])
if (heldItems[j] != 0 && heldItems[j] == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId])
{
if (gFacilityTrainerMons[currMonId].species == currSpecies)
if (gFacilityTrainerMons[monSetId].species == currSpecies)
currSpecies = 0;
else
break;
break;
}
}
if (j != i + zero)
if (j != i + firstMonId)
continue;
gSaveBlock2Ptr->frontier.field_E70[i].monId = currMonId;
species[i] = gFacilityTrainerMons[currMonId].species;
heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[currMonId].itemTableId];
monIds[i] = currMonId;
gSaveBlock2Ptr->frontier.field_E70[i].monId = monSetId;
species[i] = gFacilityTrainerMons[monSetId].species;
heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId];
monIds[i] = monSetId;
i++;
}
}
#else
NAKED
static void sub_81B9EC0(void)
{
asm_unified("\n\
push {r4-r7,lr}\n\
mov r7, r10\n\
mov r6, r9\n\
mov r5, r8\n\
push {r5-r7}\n\
sub sp, 0x3C\n\
ldr r1, =gFacilityTrainers\n\
ldr r0, =gSlateportBattleTentTrainers\n\
str r0, [r1]\n\
add r0, sp, 0xC\n\
mov r9, r0\n\
mov r1, sp\n\
adds r1, 0x18\n\
str r1, [sp, 0x2C]\n\
ldr r5, =gFacilityTrainerMons\n\
ldr r4, =gSlateportBattleTentMons\n\
movs r2, 0\n\
adds r3, r1, 0\n\
mov r1, r9\n\
mov r0, sp\n\
movs r6, 0x5\n\
mov r8, r6\n\
_081B9EEC:\n\
strh r2, [r0]\n\
strh r2, [r1]\n\
strh r2, [r3]\n\
adds r3, 0x2\n\
adds r1, 0x2\n\
adds r0, 0x2\n\
movs r7, 0x1\n\
negs r7, r7\n\
add r8, r7\n\
mov r6, r8\n\
cmp r6, 0\n\
bge _081B9EEC\n\
str r4, [r5]\n\
movs r7, 0\n\
mov r10, r7\n\
movs r0, 0\n\
mov r8, r0\n\
ldr r1, [sp, 0x2C]\n\
str r1, [sp, 0x30]\n\
mov r2, sp\n\
str r2, [sp, 0x34]\n\
lsls r6, r0, 1\n\
str r6, [sp, 0x24]\n\
add r6, r9\n\
str r6, [sp, 0x28]\n\
_081B9F1E:\n\
bl Random\n\
lsls r0, 16\n\
lsrs r0, 16\n\
movs r1, 0x46\n\
bl __umodsi3\n\
lsls r0, 16\n\
lsrs r5, r0, 16\n\
movs r2, 0\n\
mov r7, r8\n\
adds r6, r2, r7\n\
cmp r2, r6\n\
bge _081B9F7C\n\
ldr r1, [sp, 0x28]\n\
ldrh r0, [r1]\n\
cmp r0, r5\n\
beq _081B9F7C\n\
ldr r0, =gFacilityTrainerMons\n\
ldr r1, [r0]\n\
lsls r0, r5, 4\n\
adds r4, r0, r1\n\
ldrh r7, [r4]\n\
mov r12, r7\n\
lsls r3, r2, 1\n\
ldr r1, [sp, 0x24]\n\
add r1, sp\n\
str r6, [sp, 0x38]\n\
_081B9F56:\n\
ldrh r0, [r1]\n\
cmp r0, r12\n\
bne _081B9F66\n\
mov r0, r10\n\
cmp r0, 0\n\
bne _081B9F7C\n\
ldrh r7, [r4]\n\
mov r10, r7\n\
_081B9F66:\n\
adds r3, 0x2\n\
adds r1, 0x2\n\
adds r2, 0x1\n\
ldr r0, [sp, 0x38]\n\
cmp r2, r0\n\
bge _081B9F7C\n\
mov r7, r9\n\
adds r0, r7, r3\n\
ldrh r0, [r0]\n\
cmp r0, r5\n\
bne _081B9F56\n\
_081B9F7C:\n\
cmp r2, r6\n\
bne _081BA01C\n\
movs r2, 0\n\
cmp r2, r6\n\
bge _081B9FD4\n\
ldr r0, =gBattleFrontierHeldItems\n\
mov r12, r0\n\
ldr r7, =gFacilityTrainerMons\n\
ldr r1, [sp, 0x24]\n\
ldr r0, [sp, 0x2C]\n\
adds r4, r1, r0\n\
_081B9F92:\n\
ldrh r3, [r4]\n\
cmp r3, 0\n\
beq _081B9FCC\n\
ldr r1, [r7]\n\
lsls r0, r5, 4\n\
adds r1, r0, r1\n\
ldrb r0, [r1, 0xA]\n\
lsls r0, 1\n\
add r0, r12\n\
ldrh r0, [r0]\n\
cmp r3, r0\n\
bne _081B9FCC\n\
ldrh r0, [r1]\n\
cmp r0, r10\n\
bne _081B9FD4\n\
movs r1, 0\n\
mov r10, r1\n\
b _081B9FD4\n\
.pool\n\
_081B9FCC:\n\
adds r4, 0x2\n\
adds r2, 0x1\n\
cmp r2, r6\n\
blt _081B9F92\n\
_081B9FD4:\n\
cmp r2, r6\n\
bne _081BA01C\n\
ldr r0, =gSaveBlock2Ptr\n\
ldr r1, [r0]\n\
mov r2, r8\n\
lsls r3, r2, 1\n\
adds r0, r3, r2\n\
lsls r0, 2\n\
adds r1, r0\n\
movs r6, 0xE7\n\
lsls r6, 4\n\
adds r1, r6\n\
strh r5, [r1]\n\
ldr r0, =gFacilityTrainerMons\n\
ldr r0, [r0]\n\
lsls r1, r5, 4\n\
adds r1, r0\n\
ldrh r0, [r1]\n\
ldr r7, [sp, 0x34]\n\
strh r0, [r7]\n\
ldr r2, =gBattleFrontierHeldItems\n\
ldrb r0, [r1, 0xA]\n\
lsls r0, 1\n\
adds r0, r2\n\
ldrh r0, [r0]\n\
ldr r1, [sp, 0x30]\n\
strh r0, [r1]\n\
add r3, r9\n\
strh r5, [r3]\n\
adds r1, 0x2\n\
str r1, [sp, 0x30]\n\
adds r2, r7, 0\n\
adds r2, 0x2\n\
str r2, [sp, 0x34]\n\
movs r6, 0x1\n\
add r8, r6\n\
_081BA01C:\n\
mov r7, r8\n\
cmp r7, 0x6\n\
beq _081BA024\n\
b _081B9F1E\n\
_081BA024:\n\
add sp, 0x3C\n\
pop {r3-r5}\n\
mov r8, r3\n\
mov r9, r4\n\
mov r10, r5\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.pool\n\
");
}
#endif // NONMATCHING
static void sub_81BA040(void)
{
u16 trainerId;
s32 i, j, k;
register const u16 *monSetsPool asm("r9"); // Fix me. Compiler insists on moving that variable into stack.
register const u16 *monSets asm("r9"); // Fix me. Compiler insists on moving that variable into stack.
u16 species[3];
u16 heldItems[3];
s32 monPoolCount = 0;
s32 setsCount = 0;
gFacilityTrainers = gSlateportBattleTentTrainers;
gFacilityTrainerMons = gSlateportBattleTentMons;
@@ -561,21 +367,21 @@ static void sub_81BA040(void)
} while (i != gSaveBlock2Ptr->frontier.curChallengeBattleNum);
gTrainerBattleOpponent_A = trainerId;
while (gFacilityTrainers[gTrainerBattleOpponent_A].bfMonPool[monPoolCount] != 0xFFFF)
monPoolCount++;
if (monPoolCount > 8)
while (gFacilityTrainers[gTrainerBattleOpponent_A].monSets[setsCount] != 0xFFFF)
setsCount++;
if (setsCount > 8)
break;
monPoolCount = 0;
setsCount = 0;
}
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 2)
gSaveBlock2Ptr->frontier.field_CB4[gSaveBlock2Ptr->frontier.curChallengeBattleNum] = gTrainerBattleOpponent_A;
monSetsPool = gFacilityTrainers[gTrainerBattleOpponent_A].bfMonPool;
monSets = gFacilityTrainers[gTrainerBattleOpponent_A].monSets;
i = 0;
while (i != 3)
{
sRandMonSetId = monSetsPool[Random() % monPoolCount];
sRandMonSetId = monSets[Random() % setsCount];
for (j = 0; j < 6; j++)
{
if (gFacilityTrainerMons[sRandMonSetId].species == gFacilityTrainerMons[gSaveBlock2Ptr->frontier.field_E70[j].monId].species)