Use BUGFIX for some inline fixes

This commit is contained in:
GriffinR
2020-12-12 23:28:01 -05:00
parent ba3021db64
commit 81d95b9325
22 changed files with 157 additions and 46 deletions

View File

@@ -2324,14 +2324,18 @@ AI_CV_SemiInvulnerable:
@ BUG: The scripts for checking type-resistance to weather for semi-invulnerable moves are swapped
@ The result is that the AI is encouraged to stall while taking damage from weather
@ To fix, swap _CheckSandstormTypes/_CheckIceType in the below script
AI_CV_SemiInvulnerable2:
if_status AI_TARGET, STATUS1_TOXIC_POISON, AI_CV_SemiInvulnerable_TryEncourage
if_status2 AI_TARGET, STATUS2_CURSED, AI_CV_SemiInvulnerable_TryEncourage
if_status3 AI_TARGET, STATUS3_LEECHSEED, AI_CV_SemiInvulnerable_TryEncourage
get_weather
.ifdef BUGFIX
if_equal AI_WEATHER_HAIL, AI_CV_SemiInvulnerable_CheckIceType
if_equal AI_WEATHER_SANDSTORM, AI_CV_SemiInvulnerable_CheckSandstormTypes
.else
if_equal AI_WEATHER_HAIL, AI_CV_SemiInvulnerable_CheckSandstormTypes
if_equal AI_WEATHER_SANDSTORM, AI_CV_SemiInvulnerable_CheckIceType
.endif
goto AI_CV_SemiInvulnerable5
AI_CV_SemiInvulnerable_CheckSandstormTypes:
@@ -2398,9 +2402,13 @@ AI_CV_Hail_ScoreDown1:
AI_CV_Hail_End:
end
@ BUG: Facade score is increased if the target is statused, but should be if the user is. Replace AI_TARGET with AI_USER
@ BUG: Facade score is increased if the target is statused, but should be if the user is
AI_CV_Facade:
.ifdef BUGFIX
if_not_status AI_USER, STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON, AI_CV_Facade_End
.else
if_not_status AI_TARGET, STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON, AI_CV_Facade_End
.endif
score +1
AI_CV_Facade_End:
end