Use BUGFIX for some inline fixes

This commit is contained in:
GriffinR
2020-12-12 23:28:01 -05:00
parent ba3021db64
commit 81d95b9325
22 changed files with 157 additions and 46 deletions
+9 -1
View File
@@ -1852,7 +1852,9 @@ static void Task_HandleOpponent1(u8 taskId)
gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
// BUG: Overrwrote above assignment. Opponent 1 can't get Best at low speed
#ifndef BUGFIX
gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
#endif
}
else if (sBerryBlender->speed < 1500)
{
@@ -2131,11 +2133,17 @@ static void UpdateOpponentScores(void)
sBerryBlender->scores[i][SCORE_MISS]++;
}
// BUG: Should [i][BLENDER_COMM_SCORE] below, not [BLENDER_COMM_SCORE][i]
// BUG: Should be [i][BLENDER_COMM_SCORE] below, not [BLENDER_COMM_SCORE][i]
// As a result the music tempo updates if any player misses, but only if 1 specific player hits
#ifdef BUGFIX
if (gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_MISS
|| gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_BEST
|| gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_GOOD)
#else
if (gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_MISS
|| gRecvCmds[BLENDER_COMM_SCORE][i] == LINKCMD_BLENDER_SCORE_BEST
|| gRecvCmds[BLENDER_COMM_SCORE][i] == LINKCMD_BLENDER_SCORE_GOOD)
#endif
{
if (sBerryBlender->speed > 1500)
m4aMPlayTempoControl(&gMPlayInfo_BGM, ((sBerryBlender->speed - 750) / 20) + 256);