Use BUGFIX for some inline fixes
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@@ -970,10 +970,13 @@ bool8 MetatileBehavior_IsUnableToEmerge(u8 metatileBehavior)
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{
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// BUG: The player is unintentionally able to emerge on water doors.
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// Also the narrower underwater door in the underwater tileset has the wrong metatile behavior. This causes the dive glitch.
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// To fix that add || metatileBehavior == MB_WATER_DOOR to the if statement below and
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// change the metatile behavior of the narrower water door with porymaps tileset editor.
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// To fix change the metatile behavior of the narrower water door with porymap's tileset editor.
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if (metatileBehavior == MB_NO_SURFACING
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|| metatileBehavior == MB_SEAWEED_NO_SURFACING)
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|| metatileBehavior == MB_SEAWEED_NO_SURFACING
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#ifdef BUGFIX
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|| metatileBehavior == MB_WATER_DOOR
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#endif
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)
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return TRUE;
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else
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return FALSE;
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