Standardize EVENT_OBJECT to OBJECT_EVENT

This commit is contained in:
GriffinR
2019-11-20 23:12:51 -05:00
parent ec3e86f1d2
commit 82cb741d8b
611 changed files with 4984 additions and 4984 deletions

View File

@@ -15,7 +15,7 @@
"connections": null,
"object_events": [
{
"graphics_id": "EVENT_OBJ_GFX_TEALA",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 5,
"y": 10,
"elevation": 0,
@@ -28,7 +28,7 @@
"flag": "0"
},
{
"graphics_id": "EVENT_OBJ_GFX_MAN_3",
"graphics_id": "OBJ_EVENT_GFX_MAN_3",
"x": 1,
"y": 11,
"elevation": 0,
@@ -41,7 +41,7 @@
"flag": "0"
},
{
"graphics_id": "EVENT_OBJ_GFX_LASS",
"graphics_id": "OBJ_EVENT_GFX_LASS",
"x": 14,
"y": 14,
"elevation": 0,
@@ -54,7 +54,7 @@
"flag": "0"
},
{
"graphics_id": "EVENT_OBJ_GFX_FAT_MAN",
"graphics_id": "OBJ_EVENT_GFX_FAT_MAN",
"x": 18,
"y": 14,
"elevation": 0,
@@ -67,7 +67,7 @@
"flag": "0"
},
{
"graphics_id": "EVENT_OBJ_GFX_MANIAC",
"graphics_id": "OBJ_EVENT_GFX_MANIAC",
"x": 8,
"y": 14,
"elevation": 0,
@@ -80,7 +80,7 @@
"flag": "0"
},
{
"graphics_id": "EVENT_OBJ_GFX_TEALA",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 17,
"y": 10,
"elevation": 0,

View File

@@ -16,7 +16,7 @@ BattleFrontier_BattlePyramidLobby_MapScript2_2497FB: @ 82497FB
BattleFrontier_BattleDomeLobby_EventScript_249805:: @ 8249805
setvar VAR_TEMP_1, 1
turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
end
BattleFrontier_BattleDomeLobby_MapScript2_24980F: @ 824980F
@@ -313,7 +313,7 @@ BattleFrontier_BattleDomeLobby_EventScript_249C6E:: @ 8249C6E
call_if_eq BattleFrontier_BattleDomeLobby_EventScript_249CDD
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if_eq BattleFrontier_BattleDomeLobby_EventScript_249CE5
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_249D45
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_249D45
waitmovement 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if_eq BattleFrontier_BattleDomeLobby_EventScript_249D2D
@@ -324,7 +324,7 @@ BattleFrontier_BattleDomeLobby_EventScript_249C6E:: @ 8249C6E
call_if_eq BattleFrontier_BattleDomeLobby_EventScript_249CED
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if_eq BattleFrontier_BattleDomeLobby_EventScript_249CF5
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_249D4E
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_249D4E
waitmovement 0
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if_eq BattleFrontier_BattleDomeLobby_EventScript_249D39