Standardize EVENT_OBJECT to OBJECT_EVENT
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@@ -30,7 +30,7 @@ BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00: @ 825AE00
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A:: @ 825AE0A
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setvar VAR_TEMP_1, 1
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hideobjectat EVENT_OBJ_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
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hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
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compare VAR_TEMP_F, 0
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24
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hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
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@@ -39,11 +39,11 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24:: @ 825AE24
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25:: @ 825AE25
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setvar VAR_OBJ_GFX_ID_F, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
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setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
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return
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B:: @ 825AE2B
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setvar VAR_OBJ_GFX_ID_F, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
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setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
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return
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BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31: @ 825AE31
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@@ -55,7 +55,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B:: @ 825AE3B
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closemessage
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applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B
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applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
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waitmovement 0
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7
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@@ -65,7 +65,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67:: @ 825AE67
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compare VAR_TEMP_F, 0
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B
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applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
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waitmovement 0
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4
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setvar VAR_0x8004, 11
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