Standardize EVENT_OBJECT to OBJECT_EVENT
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@@ -15,7 +15,7 @@
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"connections": null,
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"object_events": [
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{
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"graphics_id": "EVENT_OBJ_GFX_TEALA",
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"graphics_id": "OBJ_EVENT_GFX_TEALA",
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"x": 9,
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"y": 2,
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"elevation": 3,
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@@ -24,13 +24,13 @@ BattleFrontier_BattleTowerCorridor_EventScript_241AF0:: @ 8241AF0
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compare VAR_0x8006, 1
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goto_if_eq BattleFrontier_BattleTowerCorridor_EventScript_241B16
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applymovement 1, BattleFrontier_BattleTowerCorridor_Movement_241B3A
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_241B39
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_241B39
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waitmovement 0
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goto BattleFrontier_BattleTowerCorridor_EventScript_241B27
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BattleFrontier_BattleTowerCorridor_EventScript_241B16:: @ 8241B16
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applymovement 1, BattleFrontier_BattleTowerCorridor_Movement_241B37
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_241B36
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_241B36
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waitmovement 0
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BattleFrontier_BattleTowerCorridor_EventScript_241B27:: @ 8241B27
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