Standardize EVENT_OBJECT to OBJECT_EVENT
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@@ -15,7 +15,7 @@
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"connections": null,
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"object_events": [
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{
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"graphics_id": "EVENT_OBJ_GFX_SCIENTIST_1",
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"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
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"x": 2,
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"y": 6,
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"elevation": 3,
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@@ -15,7 +15,7 @@ SlateportCity_BattleTentCorridor_EventScript_208E3B:: @ 8208E3B
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turnobject 1, DIR_SOUTH
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SlateportCity_BattleTentCorridor_EventScript_208E56:: @ 8208E56
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turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
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SlateportCity_BattleTentCorridor_MapScript2_208E5B: @ 8208E5B
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@@ -27,7 +27,7 @@ SlateportCity_BattleTentCorridor_EventScript_208E65:: @ 8208E65
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goto_if_eq SlateportCity_BattleTentCorridor_EventScript_208EEE
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setvar VAR_TEMP_0, 1
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applymovement 1, SlateportCity_BattleTentCorridor_Movement_209062
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_209059
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_209059
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waitmovement 0
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compare VAR_0x8006, 2
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goto_if_eq SlateportCity_BattleTentCorridor_EventScript_209044
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@@ -49,7 +49,7 @@ SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4
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opendoor 2, 1
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waitdooranim
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applymovement 1, SlateportCity_BattleTentCorridor_Movement_209068
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_20905E
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_20905E
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waitmovement 0
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closedoor 2, 1
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waitdooranim
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