Standardize EVENT_OBJECT to OBJECT_EVENT
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@@ -9,7 +9,7 @@ SlateportCity_BattleTentLobby_MapScript2_20873B: @ 820873B
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SlateportCity_BattleTentLobby_EventScript_208745:: @ 8208745
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setvar VAR_TEMP_1, 1
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turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
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SlateportCity_BattleTentLobby_MapScript2_20874F: @ 820874F
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@@ -182,12 +182,12 @@ SlateportCity_BattleTentLobby_EventScript_2089AC:: @ 82089AC
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SlateportCity_BattleTentLobby_EventScript_2089C9:: @ 82089C9
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applymovement 1, SlateportCity_BattleTentLobby_Movement_2089F8
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_2089FF
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_2089FF
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waitmovement 0
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opendoor 6, 1
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waitdooranim
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applymovement 1, SlateportCity_BattleTentLobby_Movement_2089FC
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_208A03
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_208A03
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waitmovement 0
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closedoor 6, 1
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waitdooranim
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