Standardize EVENT_OBJECT to OBJECT_EVENT
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@@ -13,7 +13,7 @@ SootopolisCity_MysteryEventsHouse_B1F_OnFrame: @ 8227E5E
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SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleVisitingTrainer:: @ 8227E68
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lockall
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applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerEnterBasement
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applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerEnterBasement
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waitmovement 0
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special CopyEReaderTrainerGreeting
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msgbox gStringVar4, MSGBOX_DEFAULT
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@@ -30,7 +30,7 @@ SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleVisitingTrainer:: @ 8227
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call_if_eq SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleLost
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closemessage
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special HealPlayerParty
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applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerExitBasement
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applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerExitBasement
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waitmovement 0
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special LoadPlayerParty
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setvar VAR_TEMP_1, 1
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