Standardize EVENT_OBJECT to OBJECT_EVENT

This commit is contained in:
GriffinR
2019-11-20 23:12:51 -05:00
parent ec3e86f1d2
commit 82cb741d8b
611 changed files with 4984 additions and 4984 deletions
@@ -13,7 +13,7 @@ SootopolisCity_MysteryEventsHouse_B1F_OnFrame: @ 8227E5E
SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleVisitingTrainer:: @ 8227E68
lockall
applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerEnterBasement
applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerEnterBasement
waitmovement 0
special CopyEReaderTrainerGreeting
msgbox gStringVar4, MSGBOX_DEFAULT
@@ -30,7 +30,7 @@ SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleVisitingTrainer:: @ 8227
call_if_eq SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleLost
closemessage
special HealPlayerParty
applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerExitBasement
applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerExitBasement
waitmovement 0
special LoadPlayerParty
setvar VAR_TEMP_1, 1