Standardize EVENT_OBJECT to OBJECT_EVENT
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@@ -15,7 +15,7 @@
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"connections": null,
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"object_events": [
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{
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"graphics_id": "EVENT_OBJ_GFX_EXPERT_M",
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"graphics_id": "OBJ_EVENT_GFX_EXPERT_M",
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"x": 2,
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"y": 6,
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"elevation": 3,
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@@ -10,12 +10,12 @@ VerdanturfTown_BattleTentCorridor_EventScript_20209A:: @ 820209A
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lockall
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setvar VAR_TEMP_0, 1
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applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_2020DE
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applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_2020DE
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applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_2020DE
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waitmovement 0
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opendoor 2, 1
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waitdooranim
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applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_2020E4
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applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_2020E3
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applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_2020E3
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waitmovement 0
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closedoor 2, 1
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waitdooranim
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