Standardize EVENT_OBJECT to OBJECT_EVENT

This commit is contained in:
GriffinR
2019-11-20 23:12:51 -05:00
parent ec3e86f1d2
commit 82cb741d8b
611 changed files with 4984 additions and 4984 deletions
@@ -15,7 +15,7 @@
"connections": null,
"object_events": [
{
"graphics_id": "EVENT_OBJ_GFX_EXPERT_M",
"graphics_id": "OBJ_EVENT_GFX_EXPERT_M",
"x": 6,
"y": 5,
"elevation": 3,
@@ -28,7 +28,7 @@
"flag": "0"
},
{
"graphics_id": "EVENT_OBJ_GFX_GIRL_1",
"graphics_id": "OBJ_EVENT_GFX_GIRL_1",
"x": 0,
"y": 5,
"elevation": 3,
@@ -41,7 +41,7 @@
"flag": "0"
},
{
"graphics_id": "EVENT_OBJ_GFX_BOY_3",
"graphics_id": "OBJ_EVENT_GFX_BOY_3",
"x": 9,
"y": 7,
"elevation": 3,
@@ -54,7 +54,7 @@
"flag": "0"
},
{
"graphics_id": "EVENT_OBJ_GFX_BOY_2",
"graphics_id": "OBJ_EVENT_GFX_BOY_2",
"x": 1,
"y": 8,
"elevation": 3,
@@ -67,7 +67,7 @@
"flag": "0"
},
{
"graphics_id": "EVENT_OBJ_GFX_SCOTT",
"graphics_id": "OBJ_EVENT_GFX_SCOTT",
"x": 12,
"y": 6,
"elevation": 3,
@@ -80,7 +80,7 @@
"flag": "FLAG_HIDE_VERDANTURF_TOWN_SCOTT"
},
{
"graphics_id": "EVENT_OBJ_GFX_LITTLE_BOY",
"graphics_id": "OBJ_EVENT_GFX_LITTLE_BOY",
"x": 2,
"y": 8,
"elevation": 3,
@@ -9,7 +9,7 @@ VerdanturfTown_BattleTentLobby_MapScript2_2016DB: @ 82016DB
VerdanturfTown_BattleTentLobby_EventScript_2016E5:: @ 82016E5
setvar VAR_TEMP_1, 1
turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
end
VerdanturfTown_BattleTentLobby_MapScript2_2016EF: @ 82016EF
@@ -246,12 +246,12 @@ VerdanturfTown_BattleTentLobby_EventScript_201A3F:: @ 8201A3F
VerdanturfTown_BattleTentLobby_EventScript_201A41:: @ 8201A41
applymovement 1, VerdanturfTown_BattleTentLobby_Movement_201A70
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_201A70
applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_201A70
waitmovement 0
opendoor 6, 1
waitdooranim
applymovement 1, VerdanturfTown_BattleTentLobby_Movement_201A74
applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_201A77
applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_201A77
waitmovement 0
closedoor 6, 1
waitdooranim