Standardize EVENT_OBJECT to OBJECT_EVENT
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@@ -9,7 +9,7 @@ VerdanturfTown_BattleTentLobby_MapScript2_2016DB: @ 82016DB
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VerdanturfTown_BattleTentLobby_EventScript_2016E5:: @ 82016E5
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setvar VAR_TEMP_1, 1
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turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
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VerdanturfTown_BattleTentLobby_MapScript2_2016EF: @ 82016EF
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@@ -246,12 +246,12 @@ VerdanturfTown_BattleTentLobby_EventScript_201A3F:: @ 8201A3F
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VerdanturfTown_BattleTentLobby_EventScript_201A41:: @ 8201A41
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applymovement 1, VerdanturfTown_BattleTentLobby_Movement_201A70
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applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_201A70
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applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_201A70
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waitmovement 0
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opendoor 6, 1
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waitdooranim
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applymovement 1, VerdanturfTown_BattleTentLobby_Movement_201A74
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applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_201A77
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applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_201A77
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waitmovement 0
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closedoor 6, 1
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waitdooranim
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