Standardize EVENT_OBJECT to OBJECT_EVENT
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@@ -1064,7 +1064,7 @@ static void ShowPostBattleHintText(void)
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case HINT_REMAINING_ITEMS:
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for (i = 0; i < GetNumBattlePyramidObjectEvents(); i++)
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{
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if (events[i].graphicsId == EVENT_OBJ_GFX_ITEM_BALL && events[i].x != 0x7FFF && events[i].y != 0x7FFF)
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if (events[i].graphicsId == OBJ_EVENT_GFX_ITEM_BALL && events[i].x != 0x7FFF && events[i].y != 0x7FFF)
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textIndex++;
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}
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i = 1;
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@@ -1617,9 +1617,9 @@ void LoadBattlePyramidFloorObjectEventScripts(void)
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int i;
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struct ObjectEventTemplate *events = gSaveBlock1Ptr->objectEventTemplates;
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for (i = 0; i < EVENT_OBJECT_TEMPLATES_COUNT; i++)
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for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++)
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{
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if (events[i].graphicsId != EVENT_OBJ_GFX_ITEM_BALL)
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if (events[i].graphicsId != OBJ_EVENT_GFX_ITEM_BALL)
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events[i].script = BattlePyramid_TrainerBattle;
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else
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events[i].script = BattlePyramid_FindItemBall;
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@@ -1853,9 +1853,9 @@ static bool8 TrySetPyramidObjectEventPositionAtCoords(u8 objType, u8 x, u8 y, u8
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if (mapHeader->events->objectEvents[i].x != x || mapHeader->events->objectEvents[i].y != y)
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continue;
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if (objType != OBJ_TRAINERS || mapHeader->events->objectEvents[i].graphicsId == EVENT_OBJ_GFX_ITEM_BALL)
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if (objType != OBJ_TRAINERS || mapHeader->events->objectEvents[i].graphicsId == OBJ_EVENT_GFX_ITEM_BALL)
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{
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if (objType != OBJ_ITEMS || mapHeader->events->objectEvents[i].graphicsId != EVENT_OBJ_GFX_ITEM_BALL)
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if (objType != OBJ_ITEMS || mapHeader->events->objectEvents[i].graphicsId != OBJ_EVENT_GFX_ITEM_BALL)
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continue;
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}
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@@ -1872,7 +1872,7 @@ static bool8 TrySetPyramidObjectEventPositionAtCoords(u8 objType, u8 x, u8 y, u8
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floorEvents[objectEventId].x += (squareId % 4) * 8;
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floorEvents[objectEventId].y += (squareId / 4) * 8;
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floorEvents[objectEventId].localId = objectEventId + 1;
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if (floorEvents[objectEventId].graphicsId != EVENT_OBJ_GFX_ITEM_BALL)
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if (floorEvents[objectEventId].graphicsId != OBJ_EVENT_GFX_ITEM_BALL)
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{
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i = GetUniqueTrainerId(objectEventId);
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floorEvents[objectEventId].graphicsId = GetBattleFacilityTrainerGfxId(i);
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