Standardize EVENT_OBJECT to OBJECT_EVENT
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@@ -1288,7 +1288,7 @@ static bool32 sub_81963F0(u8 taskId)
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if (!gMatchCallState.triggeredFromScript)
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{
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sub_81973A4();
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playerObjectId = GetObjectEventIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0);
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playerObjectId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
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ObjectEventClearHeldMovementIfFinished(&gObjectEvents[playerObjectId]);
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ScriptMovement_UnfreezeObjectEvents();
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UnfreezeObjectEvents();
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