Standardize EVENT_OBJECT to OBJECT_EVENT

This commit is contained in:
GriffinR
2019-11-20 23:12:51 -05:00
parent ec3e86f1d2
commit 82cb741d8b
611 changed files with 4984 additions and 4984 deletions

View File

@@ -510,7 +510,7 @@ void LoadSaveblockEventObjScripts(void)
struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates;
s32 i;
for (i = 0; i < EVENT_OBJECT_TEMPLATES_COUNT; i++)
for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++)
savObjTemplates[i].script = mapHeaderObjTemplates[i].script;
}
@@ -519,7 +519,7 @@ void Overworld_SetEventObjTemplateCoords(u8 localId, s16 x, s16 y)
s32 i;
struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates;
for (i = 0; i < EVENT_OBJECT_TEMPLATES_COUNT; i++)
for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++)
{
struct ObjectEventTemplate *objectEventTemplate = &savObjTemplates[i];
if (objectEventTemplate->localId == localId)
@@ -536,7 +536,7 @@ void Overworld_SetEventObjTemplateMovementType(u8 localId, u8 movementType)
s32 i;
struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates;
for (i = 0; i < EVENT_OBJECT_TEMPLATES_COUNT; i++)
for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++)
{
struct ObjectEventTemplate *objectEventTemplate = &savObjTemplates[i];
if (objectEventTemplate->localId == localId)