Standardize EVENT_OBJECT to OBJECT_EVENT
This commit is contained in:
@@ -29,7 +29,7 @@ struct RotatingTileObject
|
||||
|
||||
struct RotatingTilePuzzle
|
||||
{
|
||||
struct RotatingTileObject objects[EVENT_OBJECTS_COUNT];
|
||||
struct RotatingTileObject objects[OBJECT_EVENTS_COUNT];
|
||||
u8 numObjects;
|
||||
bool8 isTrickHouse;
|
||||
};
|
||||
@@ -57,7 +57,7 @@ void FreeRotatingTilePuzzle(void)
|
||||
if (sRotatingTilePuzzle != NULL)
|
||||
FREE_AND_SET_NULL(sRotatingTilePuzzle);
|
||||
|
||||
id = GetObjectEventIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0);
|
||||
id = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
|
||||
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[id]);
|
||||
ScriptMovement_UnfreezeObjectEvents();
|
||||
}
|
||||
@@ -68,7 +68,7 @@ u16 MoveRotatingTileObjects(u8 puzzleNumber)
|
||||
struct ObjectEventTemplate *objectEvents = gSaveBlock1Ptr->objectEventTemplates;
|
||||
u16 localId = 0;
|
||||
|
||||
for (i = 0; i < EVENT_OBJECT_TEMPLATES_COUNT; i++)
|
||||
for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++)
|
||||
{
|
||||
s32 puzzleTileStart;
|
||||
u8 puzzleTileNum;
|
||||
@@ -127,7 +127,7 @@ u16 MoveRotatingTileObjects(u8 puzzleNumber)
|
||||
|
||||
objectEvents[i].x += x;
|
||||
objectEvents[i].y += y;
|
||||
if (GetObjectEventIdByLocalIdAndMap(objectEvents[i].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup) != EVENT_OBJECTS_COUNT)
|
||||
if (GetObjectEventIdByLocalIdAndMap(objectEvents[i].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup) != OBJECT_EVENTS_COUNT)
|
||||
{
|
||||
SaveRotatingTileObject(i, puzzleTileNum);
|
||||
localId = objectEvents[i].localId;
|
||||
@@ -195,7 +195,7 @@ void TurnRotatingTileObjects(void)
|
||||
}
|
||||
|
||||
objectEventId = GetObjectEventIdByLocalIdAndMap(objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
|
||||
if (objectEventId != EVENT_OBJECTS_COUNT)
|
||||
if (objectEventId != OBJECT_EVENTS_COUNT)
|
||||
{
|
||||
const u8 *movementScript;
|
||||
u8 direction = gObjectEvents[objectEventId].facingDirection;
|
||||
|
||||
Reference in New Issue
Block a user