Standardize EVENT_OBJECT to OBJECT_EVENT

This commit is contained in:
GriffinR
2019-11-20 23:12:51 -05:00
parent ec3e86f1d2
commit 82cb741d8b
611 changed files with 4984 additions and 4984 deletions

View File

@@ -1244,7 +1244,7 @@ bool8 ScrCmd_releaseall(struct ScriptContext *ctx)
u8 playerObjectId;
HideFieldMessageBox();
playerObjectId = GetObjectEventIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0);
playerObjectId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[playerObjectId]);
ScriptMovement_UnfreezeObjectEvents();
UnfreezeObjectEvents();
@@ -1258,7 +1258,7 @@ bool8 ScrCmd_release(struct ScriptContext *ctx)
HideFieldMessageBox();
if (gObjectEvents[gSelectedObjectEvent].active)
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[gSelectedObjectEvent]);
playerObjectId = GetObjectEventIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0);
playerObjectId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[playerObjectId]);
ScriptMovement_UnfreezeObjectEvents();
UnfreezeObjectEvents();