Standardize EVENT_OBJECT to OBJECT_EVENT
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@@ -1244,7 +1244,7 @@ bool8 ScrCmd_releaseall(struct ScriptContext *ctx)
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u8 playerObjectId;
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HideFieldMessageBox();
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playerObjectId = GetObjectEventIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0);
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playerObjectId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
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ObjectEventClearHeldMovementIfFinished(&gObjectEvents[playerObjectId]);
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ScriptMovement_UnfreezeObjectEvents();
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UnfreezeObjectEvents();
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@@ -1258,7 +1258,7 @@ bool8 ScrCmd_release(struct ScriptContext *ctx)
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HideFieldMessageBox();
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if (gObjectEvents[gSelectedObjectEvent].active)
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ObjectEventClearHeldMovementIfFinished(&gObjectEvents[gSelectedObjectEvent]);
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playerObjectId = GetObjectEventIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0);
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playerObjectId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
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ObjectEventClearHeldMovementIfFinished(&gObjectEvents[playerObjectId]);
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ScriptMovement_UnfreezeObjectEvents();
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UnfreezeObjectEvents();
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