Standardize EVENT_OBJECT to OBJECT_EVENT
This commit is contained in:
@@ -179,7 +179,7 @@ bool8 CheckForTrainersWantingBattle(void)
|
||||
gNoOfApproachingTrainers = 0;
|
||||
gApproachingTrainerId = 0;
|
||||
|
||||
for (i = 0; i < EVENT_OBJECTS_COUNT; i++)
|
||||
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||||
{
|
||||
u8 retVal;
|
||||
|
||||
@@ -774,15 +774,15 @@ void PlayerFaceTrainerAfterBattle(void)
|
||||
objEvent = &gObjectEvents[gApproachingTrainers[gWhichTrainerToFaceAfterBattle].objectEventId];
|
||||
gPostBattleMovementScript[0] = GetFaceDirectionMovementAction(GetOppositeDirection(objEvent->facingDirection));
|
||||
gPostBattleMovementScript[1] = MOVEMENT_ACTION_STEP_END;
|
||||
ScriptMovement_StartObjectMovementScript(EVENT_OBJ_ID_PLAYER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gPostBattleMovementScript);
|
||||
ScriptMovement_StartObjectMovementScript(OBJ_EVENT_ID_PLAYER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gPostBattleMovementScript);
|
||||
}
|
||||
else
|
||||
{
|
||||
objEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
||||
gPostBattleMovementScript[0] = GetFaceDirectionMovementAction(objEvent->facingDirection);
|
||||
gPostBattleMovementScript[1] = MOVEMENT_ACTION_STEP_END;
|
||||
ScriptMovement_StartObjectMovementScript(EVENT_OBJ_ID_PLAYER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gPostBattleMovementScript);
|
||||
ScriptMovement_StartObjectMovementScript(OBJ_EVENT_ID_PLAYER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gPostBattleMovementScript);
|
||||
}
|
||||
|
||||
SetMovingNpcId(EVENT_OBJ_ID_PLAYER);
|
||||
SetMovingNpcId(OBJ_EVENT_ID_PLAYER);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user