More usage of WININ/OUT constants
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@@ -3076,8 +3076,8 @@ void AnimTask_FakeOut(u8 taskId)
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gBattle_WIN0V = DISPLAY_HEIGHT;
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SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H);
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SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
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SetGpuReg(REG_OFFSET_WININ, 0x3F1F);
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SetGpuReg(REG_OFFSET_WINOUT, 0x3F3F);
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN1_ALL);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_ALL | WINOUT_WINOBJ_ALL);
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_DARKEN);
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SetGpuReg(REG_OFFSET_BLDY, 0x10);
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gTasks[taskId].data[0] = win0v;
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